LU

[Encerrado] [Pokemon] Dúvidas? - Pda

Por lucashgas, 10 de jan. de 2012 em Tópicos Sem Resposta

brun123
pokemon
otserv
tibia
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HenriquepxcH
29 de maio de 2012 às 19:59

@Zeref

veio essa ideia eh boua,mas vamos pensar assim.

Eu tenho um marill level 10 e qro evoluir pra azumarill,ela tambem vai ficar level 10.

Tem como fazer pra quando ela evoluir ir para o level dela,tipo 60?

Vllws.

@Kurobisu

Proucura no topico que vocÊ acha tudo que vc quer ai.

[.spoiler] e [./spoiler]

sem os "."...

rDs7008R
29 de maio de 2012 às 20:01

edited.

Editado Maio 29 por RicardoSohnn

KurobisuK
29 de maio de 2012 às 20:53

Vlw's mano obrigado.

 

Bem, mais e o resto das perguntas. Alguém pode me responder?

zesyZ
29 de maio de 2012 às 22:30

@ZerefShirou

 

Deu esse erro aqui(Obs. Não é erro meu, pq coloquei certinho...)

 

 

 

[29/05/2012 22:20:29] [Error - LuaScriptInterface::loadFile] data/creaturescripts/scripts/exp.lua:173: 'end' expected (to close 'if' at line 171) near 'endif'

[29/05/2012 22:20:29] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/exp.lua)

[29/05/2012 22:20:29] data/creaturescripts/scripts/exp.lua:173: 'end' expected (to close 'if' at line 171) near 'endif'

 

Melhor deixar queto, depois eu arrumo isso...

 

E... continua o Bug da Ball Shiny, eu dou catch em 1 magikarp, e 1 shiny magikarp... os dois vem com a Ball Shiny(Brilhando)

Session StartS
29 de maio de 2012 às 22:43

@ZerefShirou

 

Deu esse erro aqui(Obs. Não é erro meu, pq coloquei certinho...)

 

 

 

[29/05/2012 22:20:29] [Error - LuaScriptInterface::loadFile] data/creaturescripts/scripts/exp.lua:173: 'end' expected (to close 'if' at line 171) near 'endif'

[29/05/2012 22:20:29] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/exp.lua)

[29/05/2012 22:20:29] data/creaturescripts/scripts/exp.lua:173: 'end' expected (to close 'if' at line 171) near 'endif'

 

Melhor deixar queto, depois eu arrumo isso...

 

E... continua o Bug da Ball Shiny, eu dou catch em 1 magikarp, e 1 shiny magikarp... os dois vem com a Ball Shiny(Brilhando)

 

 

 

Deixa eu ver os scripts? posta ai o exp.lua...

Editado Maio 29 por Cleberadm

zesyZ
29 de maio de 2012 às 22:45

Tá ai meu jovem:

 

 

local combats = {

[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},

[GRASSDAMAGE] = {cor = COLOR_GRASS},

[POISONEDDAMAGE] = {cor = COLOR_GRASS},

[MORTALGASDAMAGE] = {cor = COLOR_POISON},

[FIREDAMAGE] = {cor = COLOR_FIRE2}, --COMPLETAMENTE EDITED

[bURNEDDAMAGE] = {cor = COLOR_BURN},

[WATERDAMAGE] = {cor = COLOR_WATER},

[iCEDAMAGE] = {cor = COLOR_ICE},

[NORMALDAMAGE] = {cor = COLOR_NORMAL},

[GUILLOTINEDAMAGE] = {cor = COLOR_NORMAL},

[FLYDAMAGE] = {cor = COLOR_FLYING},

[GHOSTDAMAGE] = {cor = COLOR_GHOST},

[NIGHTMAREDAMAGE] = {cor = COLOR_GHOST},

[GROUNDDAMAGE] = {cor = COLOR_GROUND},

[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},

[THUNDERWAVEDAMAGE] = {cor = COLOR_ELECTRIC},

[ROCKDAMAGE] = {cor = COLOR_ROCK},

[bUGDAMAGE] = {cor = COLOR_BUG},

[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},

[sEISMICTOSSDAMAGE] = {cor = COLOR_FIGHTING},

[DRAGONDAMAGE] = {cor = COLOR_DRAGON},

[POISONDAMAGE] = {cor = COLOR_POISON},

[DARKDAMAGE] = {cor = COLOR_DARK},

[sTEELDAMAGE] = {cor = COLOR_STEEL},

}

 

local Foresight = {"Machamp", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Machamp"} --passiva Foresight!!

 

local counter = {"Machamp", "Machoke", "Hitmonchan", "Hitmonlee", "Magmar", "Electabuzz", "Scyther", "Snorlax", "Kangaskhan", "Arcanine", "Shiny Kangaskhan",

"Shiny Arcanine", "Shiny Snorlax", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Machamp", "Shiny Machoke", "Shiny Magmar", "Shiny Electabuzz"}

 

local tooBad = {"Scyther", "Scizor", "Hitmonlee", "Hitmonchan", "Hitmontop", "Tyrogue", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee"}

 

local function doHeal(cid, amount)

doCreatureAddHealth(cid, amount)

doSendMagicEffect(getThingPos(cid), 12)

doSendAnimatedText(getThingPos(cid), "+"..amount.."", 65)

end

 

local function sendPlayerDmgMsg(cid, text)

if not isCreature(cid) then return true end

doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)

end

 

local spcevo = {

["Poliwhirl"] = {"Poliwrath", "Poliwrath"},

["Gloom"] = {"Vileplume", "Vileplume"},

["Tyrogue"] = {"Hitmonchan", "Hitmontop", "Hitmonlee"}}

 

local function doEvolveWild(cid)

if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return true end

local name = getCreatureName(cid)

local evolution = "none"

if spcevo[name] then

evolution = spcevo[name][math.random(1, #spcevo[name])]

elseif poevo[name] then

evolution = poevo[name].evolution

end

local a = getPokemonStatus(name)

if not a or evolution == "none" then return true end

local pk = {}

local players = getSpectators(getThingPos(cid), 7, 7)

if players then

for pp = 1, #players do

local this = players[pp]

if isCreature(this) and isPlayer(this) and (getCreatureTarget(this) == cid or getDamageMapPercent(this, cid) > 0) then

doSendMagicEffect(getThingPos(this), 173)

local expstring = cid.."expEx"

pk[this] = getItemAttribute(getPlayerSlotItem(this, 8).uid, expstring)

doItemSetAttribute(getPlayerSlotItem(this, 8).uid, expstring, 0)

end

end

end

local level = getPokemonLevel(cid)

local pos = getThingPos(cid)

local gender = getCreatureSkull(cid)

local lifepercentage = 1 - ((getCreatureHealth(cid) * 1.3) / getCreatureMaxHealth(cid))

local lookdir = getCreatureLookDir(cid)

local status = {}

status.offense = getOffense(cid) + a.off * 8

status.defense = getDefense(cid) + a.def * 8

status.agi = getSpeed(cid) + a.agi * 8

status.spatk = getSpecialAttack(cid) + a.spatk * 8

status.vit = getVitality(cid) + a.vit * 4

doRemoveCreature(cid)

local evo = doCreateMonster(evolution, pos)

setWildPokemonLevel(evo, level, status)

doCreatureSetLookDir(evo, lookdir)

doCreatureSetSkullType(evo, gender)

doCreatureAddHealth(evo, -getCreatureMaxHealth(evo) * lifepercentage)

doSendMagicEffect(getThingPos(evo), 18)

for attacker, experience in pairs (pk) do

doWildAttackPlayer(evo, attacker)

local expstring = evo.."expEx"

local exp = experience or 0

doItemSetAttribute(getPlayerSlotItem(attacker, 8).uid, expstring, exp)

end

sendFinishEvolutionEffect(evo, true)

addEvent(sendFinishEvolutionEffect, 550, evo, true)

addEvent(sendFinishEvolutionEffect, 1050, evo)

end

 

local races = {

[4] = {cor = COLOR_FIRE2},

[6] = {cor = COLOR_WATER},

[7] = {cor = COLOR_NORMAL},

[8] = {cor = COLOR_FIRE2},

[9] = {cor = COLOR_FIGHTING},

[10] = {cor = COLOR_FLYING},

[11] = {cor = COLOR_GRASS},

[12] = {cor = COLOR_POISON},

[13] = {cor = COLOR_ELECTRIC},

[14] = {cor = COLOR_GROUND},

[15] = {cor = COLOR_PSYCHIC},

[16] = {cor = COLOR_ROCK},

[17] = {cor = COLOR_ICE},

[18] = {cor = COLOR_BUG},

[19] = {cor = COLOR_DRAGON},

[20] = {cor = COLOR_GHOST},

[21] = {cor = COLOR_STEEL},

[22] = {cor = COLOR_DARK},

[1] = {cor = 180},

[2] = {cor = 180},

[3] = {cor = 180},

[5] = {cor = 180},

}

 

 

local damages = {MORTALGASDAMAGE, GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE, NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, SEISMICTOSSDAMAGE}

local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}

local ignored = {NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, MORTALGASDAMAGE, SEISMICTOSSDAMAGE, PSYCHOSHIFTDAMAGE, POISONEDDAMAGE, BURNEDDAMAGE}

local ignoremiss = {NIGHTMAREDAMAGE, MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE}

local ignorecritical = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}

local cannotkill = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}

 

function onStatsChange(cid, attacker, type, combat, value)

 

if combat == FLYSYSTEMDAMAGE then return false end

if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV

 

local damageCombat = combat

if damageCombat == THUNDERWAVEDAMAGE then

damageCombat = ELECTRICDAMAGE

elseif damageCombat == PSYCHOSHIFTDAMAGE then

damageCombat = PSYCHICDAMAGE

end

 

if getPlayerStorageValue(cid, 33) >= 1 then -- funcionamento do self destruction

if isCreature(attacker) then

return false

end

return true

end

 

if not isCreature(attacker) or cid == attacker then

if not isInArray(fixdamages, combat) and combats[combat] then

doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)

end

return true

end

 

--------------------------------------------------

if combat == SLEEP_POWDERDAMAGE then

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

return false

end

if isPlayer(cid) then

return false

end

if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then

return false

end

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

doSleep(cid, value, true)

return false

end

--------------------------------------------------

if combat == HEALINGDAMAGE then

 

local healing = math.abs(value)

 

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

doHeal(cid, healing)

return false

end

if isSummon(cid) and isSummon(attacker) then

if getPlayerStorageValue(getCreatureMaster(cid), 990) >= 1 then

return false

end

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

doHeal(cid, healing)

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

doHeal(cid, healing)

return false

end

end

return false

end

--------------------------------------------------

if combat == POISON_POWDERDAMAGE then

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

return false

end

if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then

return false

end

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

 

local master = attacker

if isSummon(attacker) then master = getCreatureMaster(attacker) end

 

addEvent(doAdvancedPoison, 2500, attacker, master, cid, getPlayerStorageValue(attacker, 919231), value, getPlayerStorageValue(cid, 3893))

 

return false

end

--------------------------------------------------

if isPlayer(attacker) then

 

local valor = value

if valor > getCreatureHealth(cid) then

valor = getCreatureHealth(cid)

end

 

if combat == COMBAT_PHYSICALDAMAGE then

return false

end

 

if combat == PHYSICALDAMAGE then

doSendMagicEffect(getThingPos(cid), 3)

doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)

end

 

if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then

doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)

end

 

if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then

doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")

end

 

return true

end

--------------------------------------------------

if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then

return false

end

--------------------------------------------------

if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then

 

local valor = 0

if combat == COMBAT_PHYSICALDAMAGE then

valor = getOffense(attacker)

else

valor = getSpecialAttack(attacker)

end

 

valor = valor * playerDamageReduction

valor = valor * math.random(83, 117) / 100

 

if valor >= getCreatureHealth(cid) then

valor = getCreatureHealth(cid)

end

 

valor = math.floor(valor)

 

doCreatureAddHealth(cid, -valor, 3, 180)

if not isPlayer(cid) then

addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")

end

return false

end

--------------------------------------------------

if type == STATSCHANGE_HEALTHGAIN then

if cid == attacker then

return true

end

if not isSummon(cid) and isSummon(attacker) then

return false

end

if isSummon(cid) and isSummon(attacker) and getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

return true

end

--------------------------------------------------

if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then

if isPlayer(cid) then

return false

end

if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then

return false

end

end

--------------------------------------------------

if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then

if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then

return false

end

end

--------------------------------------------------

--------------------------------------------------

 

local multiplier = 1

local miss = 10 ---(getSpeed(cid) - getSpeed(attacker)) * 0.26

 

--if pokes[getCreatureName(cid)] then

poketype1 = pokes[getCreatureName(cid)].type

poketype2 = pokes[getCreatureName(cid)].type2

--end

 

if getCreatureCondition(cid, CONDITION_INVISIBLE) then

return false

end

 

if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then

if isInArray(effectiveness[damageCombat].super, poketype1) then

multiplier = multiplier * 2

end

if isInArray(effectiveness[damageCombat].super, poketype2) then

multiplier = multiplier * 2

end

if isInArray(effectiveness[damageCombat].weak, poketype1) then

multiplier = multiplier * 0.5

end

if isInArray(effectiveness[damageCombat].weak, poketype2) then

multiplier = multiplier * 0.5

end

if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then

multiplier = multiplier * 0

end

elseif combat == COMBAT_PHYSICALDAMAGE then

if isGhostPokemon(cid) and not isGhostPokemon(attacker) then

 

if not isInArray(Foresight, getCreatureName(attacker)) then --passiva Foresight!!

doSendMagicEffect(getThingPos(cid), 3)

return false

end

end

 

if isCreature(attacker) and isCreature(cid) then

if not isCreature(getMasterTarget(attacker)) then

doSendMagicEffect(getThingPos(cid), 247)

return false

end

end

if getCreatureCondition(attacker, CONDITION_INVISIBLE) and not isGhostPokemon(attacker) then

local tabela = {"Clefable", "Wigglytuff", "Alakazam", "Kadabra", "Mr. Mime", "Porygon", "Shiny Alakazam", "Shiny Porygon",

"Shiny Kadabra", "Shiny Mr. Mime", "Shiny Clefable", "Shiny Wigglytuff"}

if not isInArray(tabela, getCreatureName(attacker)) then

return false --editei

end

end

local cd = getPlayerStorageValue(attacker, 32659)

local cd2 = getPlayerStorageValue(attacker, 3891)

if cd > 0 or cd2 > 0 then

if math.random(1, 100) > 50 then --50% chance de da miss no atk fisico

doSendMagicEffect(getThingPos(cid), 211)

doSendAnimatedText(getThingPos(cid), "MISS", 215)

return false

end

end

end

--------------------------------------------------

local valor = value

 

if multiplier > 2 then

multiplier = 2.5

elseif multiplier == 0.25 then

multiplier = 0.5

end

 

--------------------------------------------------

--damageCombat ~= COMBAT_PHYSICALDAMAGE and not getCreatureCondition(cid, CONDITION_PARALYZE)

if miss > 0 and math.random(1, 100) <= miss and not isInArray(ignoremiss, combat) then

if isInArray(tooBad, getCreatureName(cid)) and getCreatureTarget(attacker) == cid then

doSendMagicEffect(getThingPos(cid), 211)

doSendAnimatedText(getThingPos(cid), "Too Bad", 215)

doTeleportThing(cid, getClosestFreeTile(cid, getThingPos(attacker)), false)

doSendMagicEffect(getThingPos(cid), 211)

doFaceCreature(cid, getThingPos(attacker)) --ver aki

end

return false

end

 

if not isSummon(attacker) and not isSummon(cid) then

return false -- ?

end

 

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

 

local randomRange = math.random(83, 117) / 100

local block = 1

 

if not isPlayer(cid) then

if combat == COMBAT_PHYSICALDAMAGE then

block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))

if getPokemonGender(attacker) == SEX_MALE then

block = block + 0.2

end

if getPokemonGender(cid) == SEX_FEMALE then

block = block - 0.2

end

valor = getOffense(attacker) * block

if isInArray(Foresight, getCreatureName(attacker)) then --passiva Foresight!!

valor = valor / 2

end

if isInArray(counter, getCreatureName(cid)) then

if (math.random(1, 100) <= 10) then --% chance do poke dar counter -> 10 = 10% chance

doSendAnimatedText(getThingPos(cid), "COUNTER", 215)

doTargetCombatHealth(cid, attacker, COMBAT_PHYSICALDAMAGE, valor, valor, 3)

doSendMagicEffect(getThingPos(cid), 3)

return false

end

end

else

block = 1 - (getDefense(cid) / (getSpecialAttack(attacker) + getDefense(cid)))

if block <= 0 then

doSendMagicEffect(getThingPos(cid), 247)

end

valor = valor * block * generalSpecialAttackReduction

if isSummon(cid) then

valor = valor * summonSpecialDamageReduction - getPokemonLevel(cid) / 2

end

end

end

 

valor = valor * multiplier

valor = valor * randomRange

 

if isSummon(attacker) then

valor = valor * getHappinessRate(attacker)

else

valor = valor * summonReduction

end

 

valor = math.floor(valor)

 

if combat == NIGHTMAREDAMAGE then

local div = 8

if isSummon(attacker) and not isSummon(cid) then

div = 4

end

valor = math.floor(getCreatureMaxHealth(cid)/div)

elseif combat == GUILLOTINEDAMAGE then

if isGhostPokemon(cid) then

doSendMagicEffect(getThingPos(cid), 3)

return false

end

local gDmg = 0.5

if isSummon(attacker) and not isSummon(cid) then

gDmg = 0.7

end

valor = getCreatureMaxHealth(cid) * gDmg

elseif combat == SEISMICTOSSDAMAGE then

valor = getPokemonLevel(attacker) * 10

elseif combat == BURNEDDAMAGE then

valor = value * getResistance(cid, FIREDAMAGE)

elseif combat == POISONEDDAMAGE then

valor = value * getResistance(cid, POISONDAMAGE)

end

 

if valor <= 0 then

doSendMagicEffect(getThingPos(cid), 3)

return false

end

 

if math.random(1, 100) == 4 and not isInArray(ignorecritical, combat) then

doSendAnimatedText(getThingPos(attacker), "CRITICAL", 215)

valor = valor * 2

end

 

if combat == PSYCHOSHIFTDAMAGE and isCreature(cid) then

 

if not isPlayer(cid) then

 

local pos = getThingPos(cid)

pos.x = pos.x + math.random(-4,4)

pos.y = pos.y + math.random(-4,4)

for a = 1, 6 do

if not canWalkOnPos(pos, true, true, true, true, false) or not isSightClear(getThingPos(cid), pos, false) then

pos = getThingPos(cid)

pos.x = pos.x + math.random(-4,4)

pos.y = pos.y + math.random(-4,4)

end

end

 

if not canWalkOnPos(pos, true, true, true, true, false) then

pos = getClosestFreeTile(cid, getThingPos(cid))

end

 

if not canWalkOnPos(pos, true, true, true, true, false) then

pos = getThingPos(cid)

end

 

doTeleportThing(cid, pos, false)

 

end

 

doSendMagicEffect(getThingPos(cid), math.random(12, 14))

end

 

if combat == THUNDERWAVEDAMAGE then

doCreatureAddCondition(cid, thunderwavecondition)

end

 

if valor >= getCreatureHealth(cid) then

if isInArray(cannotKill, combat) and isPlayer(cid) then

valor = getCreatureHealth(cid) - 1

else

valor = getCreatureHealth(cid)

end

end

 

--NIGHTMAREDAMAGE

--GUILLOTINEDAMAGE

--SEISMICTOSSDAMAGE

--PSYCHOSHIFTDAMAGE

--THUNDERWAVEDAMAGE

 

 

if valor >= getCreatureHealth(cid) then

if isInArray(cannotKill, combat) and isPlayer(cid) then

valor = getCreatureHealth(cid) - 1

else

valor = getCreatureHealth(cid)

end

end

 

--------------------------------------------

 

if isSummon(attacker) and not isSummon(cid) and not isPlayer(cid) then

 

local expstring = cid.."expEx"

 

if getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring) == null then

doItemSetAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring, 0)

end

 

local exp = valor / getCreatureMaxHealth(cid)

local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8).uid

 

doItemSetAttribute(ball, expstring, getItemAttribute(ball, expstring) + exp)

if getItemAttribute(ball, expstring) > 1 then

doItemSetAttribute(ball, expstring, 1)

end

end

 

if isSummon(attacker) then

if combat == COMBAT_PHYSICALDAMAGE then

doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)

else

doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)

end

 

if not isSummon(cid) and not isPlayer(cid) and math.random(1, wildEvolveChance) == math.random(1, wildEvolveChance) then

addEvent(doEvolveWild, math.random(1, 2500), cid)

end

else

if combat ~= COMBAT_PHYSICALDAMAGE then

doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)

else

doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)

end

 

if isSummon(cid) then

addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")

end

 

end

 

local percent = 8 + math.ceil(valor / getCreatureMaxHealth(cid) * 100)

if getCreatureHealth(cid) == 0 or percent <= 0 then return false end

local runCond = false

 

if math.random(100) <= percent then

runCond = true

end

 

if runCond then

 

local condPos = getThingPos(cid)

local color = 215

local text = ""

local effect = 2

 

if damageCombat == FIREDAMAGE and not isBurning(cid) then

doAdvancedBurn(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(5, 12))

color = COLOR_FIRE2

text = "BURNING"

effect = 15

elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) and randomCond == checkCond then

doAdvancedPoison(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(4, 20))

color = COLOR_GRASS

text = "POISONED"

effect = 8

end

 

doSendMagicEffect(getThingPos(cid), effect)

addEvent(doSendAnimatedText, 5, condPos, text, color)

end

------------------------------------POTIONS-------------------------------------------

if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then

if getPlayerStorageValue(cid, 173) >= 1 then

if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then

setPlayerStorageValue(cid, 174, 1)

doSendAnimatedText(getThingPos(cid), "Lost Heal", 144)

end

end

end

----------------------------------------PASSIVAS-----------------------------------------

------------------------------"Counter Helix" - "Giro Ball"------------------------------

-- [outfit normal] = {out = outfit girando, efeitos}

local OutFit = {

[366] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther

[912] = {out = 918, cima = 236, direita = 232, esquerda = 224, baixo = 233}, --Scizor

[1317] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther

[952] = {out = 1193, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Hitmontop

[909] = {out = 1194, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --pineco

[910] = {out = 1192, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Forretress

}

 

local helix = {"Scyther", "Scizor", "Shiny Scyther", "Hitmontop", "Pineco", "Forretress"}

 

if isSummon(cid) then

if OutFit[getCreatureOutfit(cid).lookType] or getCreatureOutfit(cid).lookType == 0 then

local chance = getCreatureName(cid) == "Hitmontop" and (16 + getPlayerStorageValue(cid, 465987)) or 15

if math.random(1, 100) <= chance then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

if not isInArray(helix, getCreatureName(cid)) then return false end

 

local outfitt = OutFit[getCreatureOutfit(cid).lookType] or OutFit[getPlayerStorageValue(cid, 98654)]

local look = getCreatureOutfit(cid).lookType

 

local min = getPokemonLevel(cid)*5

local max = getPokemonLevel(cid)*10

 

local function damage(cid, min, max)

if isCreature(cid) then

if look == 366 or look == 1317 then --scyther e shiny scyther

doAreaCombatHealth(cid, BUGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

elseif look == 952 then --hitmontop

doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

else --resto

doAreaCombatHealth(cid, STEELDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

end

doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima

doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo

doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita

doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda

end

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

doSetCreatureOutfit(cid, {lookType = outfitt.out}, -1)

 

 

local function doChangeO(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0) --proteçao

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)

else

doRemoveCondition(cid, CONDITION_OUTFIT)

end

end

 

local delay = 200 -- não mexe

for i = 1, 2 do

addEvent(damage, delay*i, cid, min, max)

end

addEvent(doChangeO, 2 * 300 + 10, cid)

end

end

end

-------------------------------------------Lava Counter / Electricity-------------------------------------

local Fire_Thunder = {"Magmar", "Shiny Magmar", "Electabuzz", "Shiny Electabuzz", "Magby", "Elekid"}

 

--["Nome"] = {effeito, damage}

local eff = {

["Magmar"] = {15, FIREDAMAGE},

["Shiny Magmar"] = {15, FIREDAMAGE},

["Magby"] = {15, FIREDAMAGE},

["Electabuzz"] = {207, ELECTRICDAMAGE},

["Shiny Electabuzz"] = {207, ELECTRICDAMAGE},

["Elekid"] = {207, ELECTRICDAMAGE},

}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

if isInArray(Fire_Thunder, getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local min = getPokemonLevel(cid)*5

local max = getPokemonLevel(cid)*10

 

local function sendFireEff(cid, dir, eff, damage)

if not isCreature(cid) then return true end

doAreaCombatHealth(cid, damage, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, eff)

end

 

local function doSpinFire(cid)

if not isCreature(cid) then return true end

local t = {

[1] = SOUTHWEST,

[2] = SOUTH,

[3] = SOUTHEAST,

[4] = EAST,

[5] = NORTHEAST,

[6] = NORTH,

[7] = NORTHWEST,

[8] = WEST,

[9] = SOUTHWEST,

}

for a = 1, 17 do

if not t[a] then

addEvent(sendFireEff, a * 140, cid, t[a-8], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])

else

addEvent(sendFireEff, a * 140, cid, t[a], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])

end

end

addEvent(setPlayerStorageValue, 17*140, cid, 32623, 0) --proteçao

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

doSpinFire(cid)

end

end

end

---------------------------------------------Demon Kicker----------------------------------

--[outfit] = outfit chutando,

local hitmonlees = {

[371] = 652, --hitmonlee

[877] = 878, --shiny hitmonlee PxG

[11891] = 652, --hitmonlee durmindo

}

 

--DETALHE: shiny hitmonlee n tem a sprite dele chutando.. pelo menos eu n achei..

--entao deixei a sprite do hitmonlee normal atacando...

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Shiny Hitmonlee" or name == "Hitmonlee" then

if isCreature(getMasterTarget(cid)) then

if math.random(1, 100) <= (21 + getPlayerStorageValue(cid, 465987)) then

-- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then

return false

end

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local function doChangeHitmon(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0) --proteçao

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)

else

doRemoveCondition(cid, CONDITION_OUTFIT)

end

end

 

local min = getOffense(cid)*1.1 --getPokemonLevel(cid)*15

local max = getOffense(cid)*1.2 --getPokemonLevel(cid)*20

 

 

setPlayerStorageValue(cid, 32623, 1) --proteçao --arrumar isso!!!

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookTypeEx]}, -1)

else

doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookType]}, -1)

end

doTargetCombatHealth(cid, getMasterTarget(cid), FIGHTINGDAMAGE, -min, -max, 255)

 

addEvent(doChangeHitmon, 700, cid)

end

end

end

end

-------------------------------------------Demon Puncher-------------------------------------

local hitmonchans = {

["Hitmonchan"] = {

[0] = {out = 559, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal

[1] = {out = 1075, eff = 35, type = FIREDAMAGE}, --outfit fogo

[2] = {out = 1077, eff = 48, type = ELECTRICDAMAGE}, --outfit raio

[3] = {out = 1078, eff = 43, type = ICEDAMAGE}, --outfit gelo

[4] = {out = 1076, eff = 140, type = GHOSTDAMAGE} --outfit ghost

},

 

["Shiny Hitmonchan"] = {

--aconcelho trocar a outfit do shiny hitmonchan pela do elite hitmonchan do PO...

[0] = {out = 837, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal

[1] = {out = 1080, eff = 35, type = FIREDAMAGE}, --outfit fogo

[2] = {out = 1081, eff = 48, type = ELECTRICDAMAGE}, --outfit raio

[3] = {out = 1082, eff = 43, type = ICEDAMAGE}, --outfit gelo

[4] = {out = 1079, eff = 140, type = GHOSTDAMAGE} --outfit ghost

}

}

local monchanOUT = {837, 1080, 1081, 1082, 1079}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Shiny Hitmonchan" or name == "Hitmonchan" then

if isCreature(getMasterTarget(cid)) then

if math.random(1, 100) <= (21 + getPlayerStorageValue(cid, 465987)) then

-- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then

return false

end

if getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") == "Shiny Hitmonchan" and not isInArray(monchanOUT, getCreatureOutfit(cid).lookType) then

return false --proteçao pro script n funcionar com o shiny monchan com outfit diferente da do elite...

end --script soh funciona com outfit do elite hirmonchan do PO...

 

 

local min = getOffense(cid)*1.1 --getPokemonLevel(cid)*15

local max = getOffense(cid)*1.2 --getPokemonLevel(cid)*20

 

local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands")

 

 

doSendDistanceShoot(getThingPos(cid), getThingPos(getMasterTarget(cid)), 39)

doTargetCombatHealth(cid, getMasterTarget(cid), hitmonchans[name][hands].type, -min, -max, 255)

 

 

local target = getThingPos(getMasterTarget(cid))

target.x = target.x + 1

 

if hands == 4 then

doSendMagicEffect(target, hitmonchans[name][hands].eff)

else

doSendMagicEffect(getThingPos(getMasterTarget(cid)), hitmonchans[name][hands].eff)

end

 

end

end

end

end

---------------------------------------Stunning Confusion------------------------------------------

local ducks = {"Golduck", "Psyduck", "Shiny Golduck", "Shiny Psyduck"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(ducks, name) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local min = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...

 

local function damage(cid)

if isCreature(cid) then

doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), confusion, -min, -max, 136)

end

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

for i = 1, 7 do

addEvent(damage, i*500, cid)

end

addEvent(setPlayerStorageValue, 3500, cid, 32623, 0) --proteçao

end

end

end

-----------------------------------------Groundshock-----------------------------------

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Kangaskhan" or name == "Shiny Kangaskhan" then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

local min = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...

 

doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, 255)

 

local sps = getThingPosWithDebug(cid)

sps.x = sps.x+1

sps.y = sps.y+1

doSendMagicEffect(sps, 127)

end

end

end

--------------------------------------Electric Charge---------------------------------------------------

local charge = {"Pikachu", "Shiny Pikachu", "Raichu", "Shiny Raichu"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(charge, name) then

if getPlayerStorageValue(cid, 253) >= 0 then

return true

end

if math.random(1, 100) <= 15 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

setPlayerStorageValue(cid, 253, 1)

doSendMagicEffect(getThingPos(cid), 207)

doSendAnimatedText(getThingPos(cid), "FOCUS", 144)

end

end

end

-------------------------------------Melody------------------------------------

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Wigglytuff" or name == "Shiny Wigglytuff" then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -6, -10, 33)

end

end

end

------------------------------------- Dragon Fury / Fury ---------------------------------------

local DracoFury = {"Persian", "Shiny Persian", "Gyarados", "Shiny Gyarados", "Dratini", "Shiny Dratini", "Dragonair", "Shiny Dragonair", "Dragonite", "Shiny Dragonite"}

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(DracoFury, name) then

if math.random(1, 100) <= 10 then --Chance 10 = 10% edite como quiser...

if getPlayerStorageValue(cid, 32623) == 1 then

return false

end

 

setPlayerStorageValue(cid, 32623, 1)

 

if getCreatureName(cid) == "Persian" or getCreatureName(cid) == "Shiny Persian" then

doRaiseStatus(cid, true, false, false, 2, 15000)

else

doRaiseStatus(cid, true, true, false, 2, 15000)

end

 

for t = 1, 10 do

addEvent(sendMoveEffect, t*1500, cid, 12)

end

addEvent(setPlayerStorageValue, 15000, cid, 32623, 0)

end

end

end

------------------------------------- Mega Drain ---------------------------------------

arr = {

{0, 0, 0, 0, 0},

{0, 1, 1, 1, 0},

{0, 1, 2, 1, 0},

{0, 1, 1, 1, 0},

{0, 0, 0, 0, 0}

}

 

local mega = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Oddish",

"Shiny Gloom", "Shiny Vileplume", "Shiny Kabuto", "Shiny Kabutops", "Shiny Parasect", "Shiny Tangela"}

 

local min = getPokemonLevel(cid)*3 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(mega, name) then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20%

local uid = checkAreaUid(getThingPos(cid), arr, 1, 1)

for _,pid in pairs(uid) do

if (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid)) == "Can" or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) then

if getCreatureTarget(pid) == cid then

local hp = getCreatureHealth(pid)

local drain = choose(min, max)

if hp-drain >= 1 then

doCreatureAddHealth(pid, -drain)

doCreatureAddHealth(cid, drain)

doSendAnimatedText(getThingPos(pid), "-"..drain.."", 144)

doSendAnimatedText(getThingPos(cid), "+"..drain.."", 32)

end

end

end

end

end

end

end

------------------------------------- Spores Reaction ---------------------------------------

local spores = {"Oddish", "Gloom", "Vileplume", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(spores, name) then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20% +/-

doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -2, -3, 27)

end

end

end

 

return false

end

 

Session StartS
29 de maio de 2012 às 22:52

 

 

 

local combats = {

[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},

[GRASSDAMAGE] = {cor = COLOR_GRASS},

[POISONEDDAMAGE] = {cor = COLOR_GRASS},

[MORTALGASDAMAGE] = {cor = COLOR_POISON},

[FIREDAMAGE] = {cor = COLOR_FIRE2}, --COMPLETAMENTE EDITED

[bURNEDDAMAGE] = {cor = COLOR_BURN},

[WATERDAMAGE] = {cor = COLOR_WATER},

[iCEDAMAGE] = {cor = COLOR_ICE},

[NORMALDAMAGE] = {cor = COLOR_NORMAL},

[GUILLOTINEDAMAGE] = {cor = COLOR_NORMAL},

[FLYDAMAGE] = {cor = COLOR_FLYING},

[GHOSTDAMAGE] = {cor = COLOR_GHOST},

[NIGHTMAREDAMAGE] = {cor = COLOR_GHOST},

[GROUNDDAMAGE] = {cor = COLOR_GROUND},

[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},

[THUNDERWAVEDAMAGE] = {cor = COLOR_ELECTRIC},

[ROCKDAMAGE] = {cor = COLOR_ROCK},

[bUGDAMAGE] = {cor = COLOR_BUG},

[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},

[sEISMICTOSSDAMAGE] = {cor = COLOR_FIGHTING},

[DRAGONDAMAGE] = {cor = COLOR_DRAGON},

[POISONDAMAGE] = {cor = COLOR_POISON},

[DARKDAMAGE] = {cor = COLOR_DARK},

[sTEELDAMAGE] = {cor = COLOR_STEEL},

}

 

local Foresight = {"Machamp", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Machamp"} --passiva Foresight!!

 

local counter = {"Machamp", "Machoke", "Hitmonchan", "Hitmonlee", "Magmar", "Electabuzz", "Scyther", "Snorlax", "Kangaskhan", "Arcanine", "Shiny Kangaskhan",

"Shiny Arcanine", "Shiny Snorlax", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Machamp", "Shiny Machoke", "Shiny Magmar", "Shiny Electabuzz"}

 

local tooBad = {"Scyther", "Scizor", "Hitmonlee", "Hitmonchan", "Hitmontop", "Tyrogue", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee"}

 

local function doHeal(cid, amount)

doCreatureAddHealth(cid, amount)

doSendMagicEffect(getThingPos(cid), 12)

doSendAnimatedText(getThingPos(cid), "+"..amount.."", 65)

end

 

local function sendPlayerDmgMsg(cid, text)

if not isCreature(cid) then return true end

doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)

end

 

local spcevo = {

["Poliwhirl"] = {"Poliwrath", "Poliwrath"},

["Gloom"] = {"Vileplume", "Vileplume"},

["Tyrogue"] = {"Hitmonchan", "Hitmontop", "Hitmonlee"}}

 

local function doEvolveWild(cid)

if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return true end

local name = getCreatureName(cid)

local evolution = "none"

if spcevo[name] then

evolution = spcevo[name][math.random(1, #spcevo[name])]

elseif poevo[name] then

evolution = poevo[name].evolution

end

local a = getPokemonStatus(name)

if not a or evolution == "none" then return true end

local pk = {}

local players = getSpectators(getThingPos(cid), 7, 7)

if players then

for pp = 1, #players do

local this = players[pp]

if isCreature(this) and isPlayer(this) and (getCreatureTarget(this) == cid or getDamageMapPercent(this, cid) > 0) then

doSendMagicEffect(getThingPos(this), 173)

local expstring = cid.."expEx"

pk[this] = getItemAttribute(getPlayerSlotItem(this, 8).uid, expstring)

doItemSetAttribute(getPlayerSlotItem(this, 8).uid, expstring, 0)

end

end

end

local level = getPokemonLevel(cid)

local pos = getThingPos(cid)

local gender = getCreatureSkull(cid)

local lifepercentage = 1 - ((getCreatureHealth(cid) * 1.3) / getCreatureMaxHealth(cid))

local lookdir = getCreatureLookDir(cid)

local status = {}

status.offense = getOffense(cid) + a.off * 8

status.defense = getDefense(cid) + a.def * 8

status.agi = getSpeed(cid) + a.agi * 8

status.spatk = getSpecialAttack(cid) + a.spatk * 8

status.vit = getVitality(cid) + a.vit * 4

doRemoveCreature(cid)

local evo = doCreateMonster(evolution, pos)

setWildPokemonLevel(evo, level, status)

doCreatureSetLookDir(evo, lookdir)

doCreatureSetSkullType(evo, gender)

doCreatureAddHealth(evo, -getCreatureMaxHealth(evo) * lifepercentage)

doSendMagicEffect(getThingPos(evo), 18)

for attacker, experience in pairs (pk) do

doWildAttackPlayer(evo, attacker)

local expstring = evo.."expEx"

local exp = experience or 0

doItemSetAttribute(getPlayerSlotItem(attacker, 8).uid, expstring, exp)

end

sendFinishEvolutionEffect(evo, true)

addEvent(sendFinishEvolutionEffect, 550, evo, true)

addEvent(sendFinishEvolutionEffect, 1050, evo)

end

 

local races = {

[4] = {cor = COLOR_FIRE2},

[6] = {cor = COLOR_WATER},

[7] = {cor = COLOR_NORMAL},

[8] = {cor = COLOR_FIRE2},

[9] = {cor = COLOR_FIGHTING},

[10] = {cor = COLOR_FLYING},

[11] = {cor = COLOR_GRASS},

[12] = {cor = COLOR_POISON},

[13] = {cor = COLOR_ELECTRIC},

[14] = {cor = COLOR_GROUND},

[15] = {cor = COLOR_PSYCHIC},

[16] = {cor = COLOR_ROCK},

[17] = {cor = COLOR_ICE},

[18] = {cor = COLOR_BUG},

[19] = {cor = COLOR_DRAGON},

[20] = {cor = COLOR_GHOST},

[21] = {cor = COLOR_STEEL},

[22] = {cor = COLOR_DARK},

[1] = {cor = 180},

[2] = {cor = 180},

[3] = {cor = 180},

[5] = {cor = 180},

}

 

 

local damages = {MORTALGASDAMAGE, GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE, NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, SEISMICTOSSDAMAGE}

local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}

local ignored = {NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, MORTALGASDAMAGE, SEISMICTOSSDAMAGE, PSYCHOSHIFTDAMAGE, POISONEDDAMAGE, BURNEDDAMAGE}

local ignoremiss = {NIGHTMAREDAMAGE, MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE}

local ignorecritical = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}

local cannotkill = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}

 

function onStatsChange(cid, attacker, type, combat, value)

 

if combat == FLYSYSTEMDAMAGE then return false end

if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV

 

local damageCombat = combat

if damageCombat == THUNDERWAVEDAMAGE then

damageCombat = ELECTRICDAMAGE

elseif damageCombat == PSYCHOSHIFTDAMAGE then

damageCombat = PSYCHICDAMAGE

end

 

if getPlayerStorageValue(cid, 33) >= 1 then -- funcionamento do self destruction

if isCreature(attacker) then

return false

end

return true

end

 

if not isCreature(attacker) or cid == attacker then

if not isInArray(fixdamages, combat) and combats[combat] then

doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)

end

return true

end

 

--------------------------------------------------

if combat == SLEEP_POWDERDAMAGE then

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

return false

end

if isPlayer(cid) then

return false

end

if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then

return false

end if

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

doSleep(cid, value, true)

return false

end

--------------------------------------------------

if combat == HEALINGDAMAGE then

 

local healing = math.abs(value)

 

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

doHeal(cid, healing)

return false

end

if isSummon(cid) and isSummon(attacker) then

if getPlayerStorageValue(getCreatureMaster(cid), 990) >= 1 then

return false

end

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

doHeal(cid, healing)

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

doHeal(cid, healing)

return false

end

end

return false

end

--------------------------------------------------

if combat == POISON_POWDERDAMAGE then

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

return false

end

if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then

return false

end

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

 

local master = attacker

if isSummon(attacker) then master = getCreatureMaster(attacker) end

 

addEvent(doAdvancedPoison, 2500, attacker, master, cid, getPlayerStorageValue(attacker, 919231), value, getPlayerStorageValue(cid, 3893))

 

return false

end

--------------------------------------------------

if isPlayer(attacker) then

 

local valor = value

if valor > getCreatureHealth(cid) then

valor = getCreatureHealth(cid)

end

 

if combat == COMBAT_PHYSICALDAMAGE then

return false

end

 

if combat == PHYSICALDAMAGE then

doSendMagicEffect(getThingPos(cid), 3)

doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)

end

 

if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then

doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)

end

 

if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then

doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")

end

 

return true

end

--------------------------------------------------

if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then

return false

end

--------------------------------------------------

if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then

 

local valor = 0

if combat == COMBAT_PHYSICALDAMAGE then

valor = getOffense(attacker)

else

valor = getSpecialAttack(attacker)

end

 

valor = valor * playerDamageReduction

valor = valor * math.random(83, 117) / 100

 

if valor >= getCreatureHealth(cid) then

valor = getCreatureHealth(cid)

end

 

valor = math.floor(valor)

 

doCreatureAddHealth(cid, -valor, 3, 180)

if not isPlayer(cid) then

addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")

end

return false

end

--------------------------------------------------

if type == STATSCHANGE_HEALTHGAIN then

if cid == attacker then

return true

end

if not isSummon(cid) and isSummon(attacker) then

return false

end

if isSummon(cid) and isSummon(attacker) and getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

return true

end

--------------------------------------------------

if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then

if isPlayer(cid) then

return false

end

if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then

return false

end

end

--------------------------------------------------

if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then

if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then

return false

end

end

--------------------------------------------------

--------------------------------------------------

 

local multiplier = 1

local miss = 10 ---(getSpeed(cid) - getSpeed(attacker)) * 0.26

 

--if pokes[getCreatureName(cid)] then

poketype1 = pokes[getCreatureName(cid)].type

poketype2 = pokes[getCreatureName(cid)].type2

--end

 

if getCreatureCondition(cid, CONDITION_INVISIBLE) then

return false

end

 

if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then

if isInArray(effectiveness[damageCombat].super, poketype1) then

multiplier = multiplier * 2

end

if isInArray(effectiveness[damageCombat].super, poketype2) then

multiplier = multiplier * 2

end

if isInArray(effectiveness[damageCombat].weak, poketype1) then

multiplier = multiplier * 0.5

end

if isInArray(effectiveness[damageCombat].weak, poketype2) then

multiplier = multiplier * 0.5

end

if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then

multiplier = multiplier * 0

end

elseif combat == COMBAT_PHYSICALDAMAGE then

if isGhostPokemon(cid) and not isGhostPokemon(attacker) then

 

if not isInArray(Foresight, getCreatureName(attacker)) then --passiva Foresight!!

doSendMagicEffect(getThingPos(cid), 3)

return false

end

end

 

if isCreature(attacker) and isCreature(cid) then

if not isCreature(getMasterTarget(attacker)) then

doSendMagicEffect(getThingPos(cid), 247)

return false

end

end

if getCreatureCondition(attacker, CONDITION_INVISIBLE) and not isGhostPokemon(attacker) then

local tabela = {"Clefable", "Wigglytuff", "Alakazam", "Kadabra", "Mr. Mime", "Porygon", "Shiny Alakazam", "Shiny Porygon",

"Shiny Kadabra", "Shiny Mr. Mime", "Shiny Clefable", "Shiny Wigglytuff"}

if not isInArray(tabela, getCreatureName(attacker)) then

return false --editei

end

end

local cd = getPlayerStorageValue(attacker, 32659)

local cd2 = getPlayerStorageValue(attacker, 3891)

if cd > 0 or cd2 > 0 then

if math.random(1, 100) > 50 then --50% chance de da miss no atk fisico

doSendMagicEffect(getThingPos(cid), 211)

doSendAnimatedText(getThingPos(cid), "MISS", 215)

return false

end

end

end

--------------------------------------------------

local valor = value

 

if multiplier > 2 then

multiplier = 2.5

elseif multiplier == 0.25 then

multiplier = 0.5

end

 

--------------------------------------------------

--damageCombat ~= COMBAT_PHYSICALDAMAGE and not getCreatureCondition(cid, CONDITION_PARALYZE)

if miss > 0 and math.random(1, 100) <= miss and not isInArray(ignoremiss, combat) then

if isInArray(tooBad, getCreatureName(cid)) and getCreatureTarget(attacker) == cid then

doSendMagicEffect(getThingPos(cid), 211)

doSendAnimatedText(getThingPos(cid), "Too Bad", 215)

doTeleportThing(cid, getClosestFreeTile(cid, getThingPos(attacker)), false)

doSendMagicEffect(getThingPos(cid), 211)

doFaceCreature(cid, getThingPos(attacker)) --ver aki

end

return false

end

 

if not isSummon(attacker) and not isSummon(cid) then

return false -- ?

end

 

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

 

local randomRange = math.random(83, 117) / 100

local block = 1

 

if not isPlayer(cid) then

if combat == COMBAT_PHYSICALDAMAGE then

block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))

if getPokemonGender(attacker) == SEX_MALE then

block = block + 0.2

end

if getPokemonGender(cid) == SEX_FEMALE then

block = block - 0.2

end

valor = getOffense(attacker) * block

if isInArray(Foresight, getCreatureName(attacker)) then --passiva Foresight!!

valor = valor / 2

end

if isInArray(counter, getCreatureName(cid)) then

if (math.random(1, 100) <= 10) then --% chance do poke dar counter -> 10 = 10% chance

doSendAnimatedText(getThingPos(cid), "COUNTER", 215)

doTargetCombatHealth(cid, attacker, COMBAT_PHYSICALDAMAGE, valor, valor, 3)

doSendMagicEffect(getThingPos(cid), 3)

return false

end

end

else

block = 1 - (getDefense(cid) / (getSpecialAttack(attacker) + getDefense(cid)))

if block <= 0 then

doSendMagicEffect(getThingPos(cid), 247)

end

valor = valor * block * generalSpecialAttackReduction

if isSummon(cid) then

valor = valor * summonSpecialDamageReduction - getPokemonLevel(cid) / 2

end

end

end

 

valor = valor * multiplier

valor = valor * randomRange

 

if isSummon(attacker) then

valor = valor * getHappinessRate(attacker)

else

valor = valor * summonReduction

end

 

valor = math.floor(valor)

 

if combat == NIGHTMAREDAMAGE then

local div = 8

if isSummon(attacker) and not isSummon(cid) then

div = 4

end

valor = math.floor(getCreatureMaxHealth(cid)/div)

elseif combat == GUILLOTINEDAMAGE then

if isGhostPokemon(cid) then

doSendMagicEffect(getThingPos(cid), 3)

return false

end

local gDmg = 0.5

if isSummon(attacker) and not isSummon(cid) then

gDmg = 0.7

end

valor = getCreatureMaxHealth(cid) * gDmg

elseif combat == SEISMICTOSSDAMAGE then

valor = getPokemonLevel(attacker) * 10

elseif combat == BURNEDDAMAGE then

valor = value * getResistance(cid, FIREDAMAGE)

elseif combat == POISONEDDAMAGE then

valor = value * getResistance(cid, POISONDAMAGE)

end

 

if valor <= 0 then

doSendMagicEffect(getThingPos(cid), 3)

return false

end

 

if math.random(1, 100) == 4 and not isInArray(ignorecritical, combat) then

doSendAnimatedText(getThingPos(attacker), "CRITICAL", 215)

valor = valor * 2

end

 

if combat == PSYCHOSHIFTDAMAGE and isCreature(cid) then

 

if not isPlayer(cid) then

 

local pos = getThingPos(cid)

pos.x = pos.x + math.random(-4,4)

pos.y = pos.y + math.random(-4,4)

for a = 1, 6 do

if not canWalkOnPos(pos, true, true, true, true, false) or not isSightClear(getThingPos(cid), pos, false) then

pos = getThingPos(cid)

pos.x = pos.x + math.random(-4,4)

pos.y = pos.y + math.random(-4,4)

end

end

 

if not canWalkOnPos(pos, true, true, true, true, false) then

pos = getClosestFreeTile(cid, getThingPos(cid))

end

 

if not canWalkOnPos(pos, true, true, true, true, false) then

pos = getThingPos(cid)

end

 

doTeleportThing(cid, pos, false)

 

end

 

doSendMagicEffect(getThingPos(cid), math.random(12, 14))

end

 

if combat == THUNDERWAVEDAMAGE then

doCreatureAddCondition(cid, thunderwavecondition)

end

 

if valor >= getCreatureHealth(cid) then

if isInArray(cannotKill, combat) and isPlayer(cid) then

valor = getCreatureHealth(cid) - 1

else

valor = getCreatureHealth(cid)

end

end

 

--NIGHTMAREDAMAGE

--GUILLOTINEDAMAGE

--SEISMICTOSSDAMAGE

--PSYCHOSHIFTDAMAGE

--THUNDERWAVEDAMAGE

 

 

if valor >= getCreatureHealth(cid) then

if isInArray(cannotKill, combat) and isPlayer(cid) then

valor = getCreatureHealth(cid) - 1

else

valor = getCreatureHealth(cid)

end

end

 

--------------------------------------------

 

if isSummon(attacker) and not isSummon(cid) and not isPlayer(cid) then

 

local expstring = cid.."expEx"

 

if getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring) == null then

doItemSetAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring, 0)

end

 

local exp = valor / getCreatureMaxHealth(cid)

local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8).uid

 

doItemSetAttribute(ball, expstring, getItemAttribute(ball, expstring) + exp)

if getItemAttribute(ball, expstring) > 1 then

doItemSetAttribute(ball, expstring, 1)

end

end

 

if isSummon(attacker) then

if combat == COMBAT_PHYSICALDAMAGE then

doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)

else

doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)

end

 

if not isSummon(cid) and not isPlayer(cid) and math.random(1, wildEvolveChance) == math.random(1, wildEvolveChance) then

addEvent(doEvolveWild, math.random(1, 2500), cid)

end

else

if combat ~= COMBAT_PHYSICALDAMAGE then

doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)

else

doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)

end

 

if isSummon(cid) then

addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")

end

 

end

 

local percent = 8 + math.ceil(valor / getCreatureMaxHealth(cid) * 100)

if getCreatureHealth(cid) == 0 or percent <= 0 then return false end

local runCond = false

 

if math.random(100) <= percent then

runCond = true

end

 

if runCond then

 

local condPos = getThingPos(cid)

local color = 215

local text = ""

local effect = 2

 

if damageCombat == FIREDAMAGE and not isBurning(cid) then

doAdvancedBurn(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(5, 12))

color = COLOR_FIRE2

text = "BURNING"

effect = 15

elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) and randomCond == checkCond then

doAdvancedPoison(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(4, 20))

color = COLOR_GRASS

text = "POISONED"

effect = 8

end

 

doSendMagicEffect(getThingPos(cid), effect)

addEvent(doSendAnimatedText, 5, condPos, text, color)

end

------------------------------------POTIONS-------------------------------------------

if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then

if getPlayerStorageValue(cid, 173) >= 1 then

if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then

setPlayerStorageValue(cid, 174, 1)

doSendAnimatedText(getThingPos(cid), "Lost Heal", 144)

end

end

end

----------------------------------------PASSIVAS-----------------------------------------

------------------------------"Counter Helix" - "Giro Ball"------------------------------

-- [outfit normal] = {out = outfit girando, efeitos}

local OutFit = {

[366] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther

[912] = {out = 918, cima = 236, direita = 232, esquerda = 224, baixo = 233}, --Scizor

[1317] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther

[952] = {out = 1193, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Hitmontop

[909] = {out = 1194, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --pineco

[910] = {out = 1192, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Forretress

}

 

local helix = {"Scyther", "Scizor", "Shiny Scyther", "Hitmontop", "Pineco", "Forretress"}

 

if isSummon(cid) then

if OutFit[getCreatureOutfit(cid).lookType] or getCreatureOutfit(cid).lookType == 0 then

local chance = getCreatureName(cid) == "Hitmontop" and (16 + getPlayerStorageValue(cid, 465987)) or 15

if math.random(1, 100) <= chance then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

if not isInArray(helix, getCreatureName(cid)) then return false end

 

local outfitt = OutFit[getCreatureOutfit(cid).lookType] or OutFit[getPlayerStorageValue(cid, 98654)]

local look = getCreatureOutfit(cid).lookType

 

local min = getPokemonLevel(cid)*5

local max = getPokemonLevel(cid)*10

 

local function damage(cid, min, max)

if isCreature(cid) then

if look == 366 or look == 1317 then --scyther e shiny scyther

doAreaCombatHealth(cid, BUGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

elseif look == 952 then --hitmontop

doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

else --resto

doAreaCombatHealth(cid, STEELDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

end

doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima

doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo

doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita

doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda

end

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

doSetCreatureOutfit(cid, {lookType = outfitt.out}, -1)

 

 

local function doChangeO(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0) --proteçao

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)

else

doRemoveCondition(cid, CONDITION_OUTFIT)

end

end

 

local delay = 200 -- não mexe

for i = 1, 2 do

addEvent(damage, delay*i, cid, min, max)

end

addEvent(doChangeO, 2 * 300 + 10, cid)

end

end

end

-------------------------------------------Lava Counter / Electricity-------------------------------------

local Fire_Thunder = {"Magmar", "Shiny Magmar", "Electabuzz", "Shiny Electabuzz", "Magby", "Elekid"}

 

--["Nome"] = {effeito, damage}

local eff = {

["Magmar"] = {15, FIREDAMAGE},

["Shiny Magmar"] = {15, FIREDAMAGE},

["Magby"] = {15, FIREDAMAGE},

["Electabuzz"] = {207, ELECTRICDAMAGE},

["Shiny Electabuzz"] = {207, ELECTRICDAMAGE},

["Elekid"] = {207, ELECTRICDAMAGE},

}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

if isInArray(Fire_Thunder, getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local min = getPokemonLevel(cid)*5

local max = getPokemonLevel(cid)*10

 

local function sendFireEff(cid, dir, eff, damage)

if not isCreature(cid) then return true end

doAreaCombatHealth(cid, damage, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, eff)

end

 

local function doSpinFire(cid)

if not isCreature(cid) then return true end

local t = {

[1] = SOUTHWEST,

[2] = SOUTH,

[3] = SOUTHEAST,

[4] = EAST,

[5] = NORTHEAST,

[6] = NORTH,

[7] = NORTHWEST,

[8] = WEST,

[9] = SOUTHWEST,

}

for a = 1, 17 do

if not t[a] then

addEvent(sendFireEff, a * 140, cid, t[a-8], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])

else

addEvent(sendFireEff, a * 140, cid, t[a], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])

end

end

addEvent(setPlayerStorageValue, 17*140, cid, 32623, 0) --proteçao

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

doSpinFire(cid)

end

end

end

---------------------------------------------Demon Kicker----------------------------------

--[outfit] = outfit chutando,

local hitmonlees = {

[371] = 652, --hitmonlee

[877] = 878, --shiny hitmonlee PxG

[11891] = 652, --hitmonlee durmindo

}

 

--DETALHE: shiny hitmonlee n tem a sprite dele chutando.. pelo menos eu n achei..

--entao deixei a sprite do hitmonlee normal atacando...

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Shiny Hitmonlee" or name == "Hitmonlee" then

if isCreature(getMasterTarget(cid)) then

if math.random(1, 100) <= (21 + getPlayerStorageValue(cid, 465987)) then

-- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then

return false

end

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local function doChangeHitmon(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0) --proteçao

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)

else

doRemoveCondition(cid, CONDITION_OUTFIT)

end

end

 

local min = getOffense(cid)*1.1 --getPokemonLevel(cid)*15

local max = getOffense(cid)*1.2 --getPokemonLevel(cid)*20

 

 

setPlayerStorageValue(cid, 32623, 1) --proteçao --arrumar isso!!!

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookTypeEx]}, -1)

else

doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookType]}, -1)

end

doTargetCombatHealth(cid, getMasterTarget(cid), FIGHTINGDAMAGE, -min, -max, 255)

 

addEvent(doChangeHitmon, 700, cid)

end

end

end

end

-------------------------------------------Demon Puncher-------------------------------------

local hitmonchans = {

["Hitmonchan"] = {

[0] = {out = 559, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal

[1] = {out = 1075, eff = 35, type = FIREDAMAGE}, --outfit fogo

[2] = {out = 1077, eff = 48, type = ELECTRICDAMAGE}, --outfit raio

[3] = {out = 1078, eff = 43, type = ICEDAMAGE}, --outfit gelo

[4] = {out = 1076, eff = 140, type = GHOSTDAMAGE} --outfit ghost

},

 

["Shiny Hitmonchan"] = {

--aconcelho trocar a outfit do shiny hitmonchan pela do elite hitmonchan do PO...

[0] = {out = 837, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal

[1] = {out = 1080, eff = 35, type = FIREDAMAGE}, --outfit fogo

[2] = {out = 1081, eff = 48, type = ELECTRICDAMAGE}, --outfit raio

[3] = {out = 1082, eff = 43, type = ICEDAMAGE}, --outfit gelo

[4] = {out = 1079, eff = 140, type = GHOSTDAMAGE} --outfit ghost

}

}

local monchanOUT = {837, 1080, 1081, 1082, 1079}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Shiny Hitmonchan" or name == "Hitmonchan" then

if isCreature(getMasterTarget(cid)) then

if math.random(1, 100) <= (21 + getPlayerStorageValue(cid, 465987)) then

-- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then

return false

end

if getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") == "Shiny Hitmonchan" and not isInArray(monchanOUT, getCreatureOutfit(cid).lookType) then

return false --proteçao pro script n funcionar com o shiny monchan com outfit diferente da do elite...

end --script soh funciona com outfit do elite hirmonchan do PO...

 

 

local min = getOffense(cid)*1.1 --getPokemonLevel(cid)*15

local max = getOffense(cid)*1.2 --getPokemonLevel(cid)*20

 

local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands")

 

 

doSendDistanceShoot(getThingPos(cid), getThingPos(getMasterTarget(cid)), 39)

doTargetCombatHealth(cid, getMasterTarget(cid), hitmonchans[name][hands].type, -min, -max, 255)

 

 

local target = getThingPos(getMasterTarget(cid))

target.x = target.x + 1

 

if hands == 4 then

doSendMagicEffect(target, hitmonchans[name][hands].eff)

else

doSendMagicEffect(getThingPos(getMasterTarget(cid)), hitmonchans[name][hands].eff)

end

 

end

end

end

end

---------------------------------------Stunning Confusion------------------------------------------

local ducks = {"Golduck", "Psyduck", "Shiny Golduck", "Shiny Psyduck"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(ducks, name) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local min = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...

 

local function damage(cid)

if isCreature(cid) then

doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), confusion, -min, -max, 136)

end

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

for i = 1, 7 do

addEvent(damage, i*500, cid)

end

addEvent(setPlayerStorageValue, 3500, cid, 32623, 0) --proteçao

end

end

end

-----------------------------------------Groundshock-----------------------------------

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Kangaskhan" or name == "Shiny Kangaskhan" then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

local min = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...

 

doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, 255)

 

local sps = getThingPosWithDebug(cid)

sps.x = sps.x+1

sps.y = sps.y+1

doSendMagicEffect(sps, 127)

end

end

end

--------------------------------------Electric Charge---------------------------------------------------

local charge = {"Pikachu", "Shiny Pikachu", "Raichu", "Shiny Raichu"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(charge, name) then

if getPlayerStorageValue(cid, 253) >= 0 then

return true

end

if math.random(1, 100) <= 15 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

setPlayerStorageValue(cid, 253, 1)

doSendMagicEffect(getThingPos(cid), 207)

doSendAnimatedText(getThingPos(cid), "FOCUS", 144)

end

end

end

-------------------------------------Melody------------------------------------

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Wigglytuff" or name == "Shiny Wigglytuff" then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -6, -10, 33)

end

end

end

------------------------------------- Dragon Fury / Fury ---------------------------------------

local DracoFury = {"Persian", "Shiny Persian", "Gyarados", "Shiny Gyarados", "Dratini", "Shiny Dratini", "Dragonair", "Shiny Dragonair", "Dragonite", "Shiny Dragonite"}

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(DracoFury, name) then

if math.random(1, 100) <= 10 then --Chance 10 = 10% edite como quiser...

if getPlayerStorageValue(cid, 32623) == 1 then

return false

end

 

setPlayerStorageValue(cid, 32623, 1)

 

if getCreatureName(cid) == "Persian" or getCreatureName(cid) == "Shiny Persian" then

doRaiseStatus(cid, true, false, false, 2, 15000)

else

doRaiseStatus(cid, true, true, false, 2, 15000)

end

 

for t = 1, 10 do

addEvent(sendMoveEffect, t*1500, cid, 12)

end

addEvent(setPlayerStorageValue, 15000, cid, 32623, 0)

end

end

end

------------------------------------- Mega Drain ---------------------------------------

arr = {

{0, 0, 0, 0, 0},

{0, 1, 1, 1, 0},

{0, 1, 2, 1, 0},

{0, 1, 1, 1, 0},

{0, 0, 0, 0, 0}

}

 

local mega = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Oddish",

"Shiny Gloom", "Shiny Vileplume", "Shiny Kabuto", "Shiny Kabutops", "Shiny Parasect", "Shiny Tangela"}

 

local min = getPokemonLevel(cid)*3 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(mega, name) then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20%

local uid = checkAreaUid(getThingPos(cid), arr, 1, 1)

for _,pid in pairs(uid) do

if (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid)) == "Can" or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) then

if getCreatureTarget(pid) == cid then

local hp = getCreatureHealth(pid)

local drain = choose(min, max)

if hp-drain >= 1 then

doCreatureAddHealth(pid, -drain)

doCreatureAddHealth(cid, drain)

doSendAnimatedText(getThingPos(pid), "-"..drain.."", 144)

doSendAnimatedText(getThingPos(cid), "+"..drain.."", 32)

end

end

end

end

end

end

end

------------------------------------- Spores Reaction ---------------------------------------

local spores = {"Oddish", "Gloom", "Vileplume", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(spores, name) then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20% +/-

doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -2, -3, 27)

end

end

end

 

return false

end

 

 

 

Tenta ai e diz oq apareceu.. e_e nao garanto nada hein =[

zesyZ
29 de maio de 2012 às 23:02

Ahh, cara, não era isso, mais diboua... Valeu pera intenção man... esse ai tava certo, só quando eu coloco o script do Zeref q da o erro...

Session StartS
29 de maio de 2012 às 23:09

Ahh, cara, não era isso, mais diboua... Valeu pera intenção man... esse ai tava certo, só quando eu coloco o script do Zeref q da o erro...

 

e que o erro que vc posto ali emcima era no exp,lua ;s entao nem posta o erro...

 

 

 

 

 

@ALLL

 

Estou precisando colocar storage no login.lua das vocation mas eu coloco e quando desloga e loga ele volta a pokemon trainer =[

se alguem poder me ajudar envia pm ai plx <3

Editado Maio 29 por Cleberadm

zesyZ
29 de maio de 2012 às 23:11

Olha vou posta aqui, o exp.lua com a parte do Zeref pere:

 

 

 

local combats = {

[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},

[GRASSDAMAGE] = {cor = COLOR_GRASS},

[POISONEDDAMAGE] = {cor = COLOR_GRASS},

[MORTALGASDAMAGE] = {cor = COLOR_POISON},

[FIREDAMAGE] = {cor = COLOR_FIRE2}, --COMPLETAMENTE EDITED

[bURNEDDAMAGE] = {cor = COLOR_BURN},

[WATERDAMAGE] = {cor = COLOR_WATER},

[iCEDAMAGE] = {cor = COLOR_ICE},

[NORMALDAMAGE] = {cor = COLOR_NORMAL},

[GUILLOTINEDAMAGE] = {cor = COLOR_NORMAL},

[FLYDAMAGE] = {cor = COLOR_FLYING},

[GHOSTDAMAGE] = {cor = COLOR_GHOST},

[NIGHTMAREDAMAGE] = {cor = COLOR_GHOST},

[GROUNDDAMAGE] = {cor = COLOR_GROUND},

[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},

[THUNDERWAVEDAMAGE] = {cor = COLOR_ELECTRIC},

[ROCKDAMAGE] = {cor = COLOR_ROCK},

[bUGDAMAGE] = {cor = COLOR_BUG},

[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},

[sEISMICTOSSDAMAGE] = {cor = COLOR_FIGHTING},

[DRAGONDAMAGE] = {cor = COLOR_DRAGON},

[POISONDAMAGE] = {cor = COLOR_POISON},

[DARKDAMAGE] = {cor = COLOR_DARK},

[sTEELDAMAGE] = {cor = COLOR_STEEL},

}

 

local Foresight = {"Machamp", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Machamp"} --passiva Foresight!!

 

local counter = {"Machamp", "Machoke", "Hitmonchan", "Hitmonlee", "Magmar", "Electabuzz", "Scyther", "Snorlax", "Kangaskhan", "Arcanine", "Shiny Kangaskhan",

"Shiny Arcanine", "Shiny Snorlax", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Machamp", "Shiny Machoke", "Shiny Magmar", "Shiny Electabuzz"}

 

local tooBad = {"Scyther", "Scizor", "Hitmonlee", "Hitmonchan", "Hitmontop", "Tyrogue", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee"}

 

local function doHeal(cid, amount)

doCreatureAddHealth(cid, amount)

doSendMagicEffect(getThingPos(cid), 12)

doSendAnimatedText(getThingPos(cid), "+"..amount.."", 65)

end

 

local function sendPlayerDmgMsg(cid, text)

if not isCreature(cid) then return true end

doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)

end

 

local spcevo = {

["Poliwhirl"] = {"Poliwrath", "Poliwrath"},

["Gloom"] = {"Vileplume", "Vileplume"},

["Tyrogue"] = {"Hitmonchan", "Hitmontop", "Hitmonlee"}}

 

local function doEvolveWild(cid)

if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return true end

local name = getCreatureName(cid)

local evolution = "none"

if spcevo[name] then

evolution = spcevo[name][math.random(1, #spcevo[name])]

elseif poevo[name] then

evolution = poevo[name].evolution

end

local a = getPokemonStatus(name)

if not a or evolution == "none" then return true end

local pk = {}

local players = getSpectators(getThingPos(cid), 7, 7)

if players then

for pp = 1, #players do

local this = players[pp]

if isCreature(this) and isPlayer(this) and (getCreatureTarget(this) == cid or getDamageMapPercent(this, cid) > 0) then

doSendMagicEffect(getThingPos(this), 173)

local expstring = cid.."expEx"

pk[this] = getItemAttribute(getPlayerSlotItem(this, 8).uid, expstring)

doItemSetAttribute(getPlayerSlotItem(this, 8).uid, expstring, 0)

end

end

end

local level = getPokemonLevel(cid)

local pos = getThingPos(cid)

local gender = getCreatureSkull(cid)

local lifepercentage = 1 - ((getCreatureHealth(cid) * 1.3) / getCreatureMaxHealth(cid))

local lookdir = getCreatureLookDir(cid)

local status = {}

status.offense = getOffense(cid) + a.off * 8

status.defense = getDefense(cid) + a.def * 8

status.agi = getSpeed(cid) + a.agi * 8

status.spatk = getSpecialAttack(cid) + a.spatk * 8

status.vit = getVitality(cid) + a.vit * 4

doRemoveCreature(cid)

local evo = doCreateMonster(evolution, pos)

setWildPokemonLevel(evo, level, status)

doCreatureSetLookDir(evo, lookdir)

doCreatureSetSkullType(evo, gender)

doCreatureAddHealth(evo, -getCreatureMaxHealth(evo) * lifepercentage)

doSendMagicEffect(getThingPos(evo), 18)

for attacker, experience in pairs (pk) do

doWildAttackPlayer(evo, attacker)

local expstring = evo.."expEx"

local exp = experience or 0

doItemSetAttribute(getPlayerSlotItem(attacker, 8).uid, expstring, exp)

end

sendFinishEvolutionEffect(evo, true)

addEvent(sendFinishEvolutionEffect, 550, evo, true)

addEvent(sendFinishEvolutionEffect, 1050, evo)

end

 

local races = {

[4] = {cor = COLOR_FIRE2},

[6] = {cor = COLOR_WATER},

[7] = {cor = COLOR_NORMAL},

[8] = {cor = COLOR_FIRE2},

[9] = {cor = COLOR_FIGHTING},

[10] = {cor = COLOR_FLYING},

[11] = {cor = COLOR_GRASS},

[12] = {cor = COLOR_POISON},

[13] = {cor = COLOR_ELECTRIC},

[14] = {cor = COLOR_GROUND},

[15] = {cor = COLOR_PSYCHIC},

[16] = {cor = COLOR_ROCK},

[17] = {cor = COLOR_ICE},

[18] = {cor = COLOR_BUG},

[19] = {cor = COLOR_DRAGON},

[20] = {cor = COLOR_GHOST},

[21] = {cor = COLOR_STEEL},

[22] = {cor = COLOR_DARK},

[1] = {cor = 180},

[2] = {cor = 180},

[3] = {cor = 180},

[5] = {cor = 180},

}

 

 

local damages = {MORTALGASDAMAGE, GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE, NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, SEISMICTOSSDAMAGE}

local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}

local ignored = {NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, MORTALGASDAMAGE, SEISMICTOSSDAMAGE, PSYCHOSHIFTDAMAGE, POISONEDDAMAGE, BURNEDDAMAGE}

local ignoremiss = {NIGHTMAREDAMAGE, MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE}

local ignorecritical = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}

local cannotkill = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}

 

function onStatsChange(cid, attacker, type, combat, value)

 

if combat == FLYSYSTEMDAMAGE then return false end

if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV

 

local damageCombat = combat

if damageCombat == THUNDERWAVEDAMAGE then

damageCombat = ELECTRICDAMAGE

elseif damageCombat == PSYCHOSHIFTDAMAGE then

damageCombat = PSYCHICDAMAGE

end

 

if getPlayerStorageValue(cid, 33) >= 1 then -- funcionamento do self destruction

if isCreature(attacker) then

return false

end

return true

end

 

if not isCreature(attacker) or cid == attacker then

if not isInArray(fixdamages, combat) and combats[combat] then

doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)

end

return true

end

 

--------------------------------------------------

if combat == SLEEP_POWDERDAMAGE then

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

return false

end

if isPlayer(cid) then

return false

end

if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then

return false

endif isSummon(cid) and isSummon(attacker) then

if not getTileZoneInfo(getCreaturePosition(cid)) == 2 and not getTileZoneInfo(getCreaturePosition(attacker)) == 2 then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

doSleep(cid, value, true)

return false

end

end

--------------------------------------------------

if combat == HEALINGDAMAGE then

 

local healing = math.abs(value)

 

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

doHeal(cid, healing)

return false

end

if isSummon(cid) and isSummon(attacker) then

if getPlayerStorageValue(getCreatureMaster(cid), 990) >= 1 then

return false

end

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

doHeal(cid, healing)

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

doHeal(cid, healing)

return false

end

end

return false

end

--------------------------------------------------

if combat == POISON_POWDERDAMAGE then

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

return false

end

if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then

return false

end

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

 

local master = attacker

if isSummon(attacker) then master = getCreatureMaster(attacker) end

 

addEvent(doAdvancedPoison, 2500, attacker, master, cid, getPlayerStorageValue(attacker, 919231), value, getPlayerStorageValue(cid, 3893))

 

return false

end

--------------------------------------------------

if isPlayer(attacker) then

 

local valor = value

if valor > getCreatureHealth(cid) then

valor = getCreatureHealth(cid)

end

 

if combat == COMBAT_PHYSICALDAMAGE then

return false

end

 

if combat == PHYSICALDAMAGE then

doSendMagicEffect(getThingPos(cid), 3)

doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)

end

 

if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then

doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)

end

 

if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then

doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")

end

 

return true

end

--------------------------------------------------

if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then

return false

end

--------------------------------------------------

if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then

 

local valor = 0

if combat == COMBAT_PHYSICALDAMAGE then

valor = getOffense(attacker)

else

valor = getSpecialAttack(attacker)

end

 

valor = valor * playerDamageReduction

valor = valor * math.random(83, 117) / 100

 

if valor >= getCreatureHealth(cid) then

valor = getCreatureHealth(cid)

end

 

valor = math.floor(valor)

 

doCreatureAddHealth(cid, -valor, 3, 180)

if not isPlayer(cid) then

addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")

end

return false

end

--------------------------------------------------

if type == STATSCHANGE_HEALTHGAIN then

if cid == attacker then

return true

end

if not isSummon(cid) and isSummon(attacker) then

return false

end

if isSummon(cid) and isSummon(attacker) and getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

return true

end

--------------------------------------------------

if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then

if isPlayer(cid) then

return false

end

if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then

return false

end

end

--------------------------------------------------

if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then

if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then

return false

end

end

--------------------------------------------------

--------------------------------------------------

 

local multiplier = 1

local miss = 10 ---(getSpeed(cid) - getSpeed(attacker)) * 0.26

 

--if pokes[getCreatureName(cid)] then

poketype1 = pokes[getCreatureName(cid)].type

poketype2 = pokes[getCreatureName(cid)].type2

--end

 

if getCreatureCondition(cid, CONDITION_INVISIBLE) then

return false

end

 

if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then

if isInArray(effectiveness[damageCombat].super, poketype1) then

multiplier = multiplier * 2

end

if isInArray(effectiveness[damageCombat].super, poketype2) then

multiplier = multiplier * 2

end

if isInArray(effectiveness[damageCombat].weak, poketype1) then

multiplier = multiplier * 0.5

end

if isInArray(effectiveness[damageCombat].weak, poketype2) then

multiplier = multiplier * 0.5

end

if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then

multiplier = multiplier * 0

end

elseif combat == COMBAT_PHYSICALDAMAGE then

if isGhostPokemon(cid) and not isGhostPokemon(attacker) then

 

if not isInArray(Foresight, getCreatureName(attacker)) then --passiva Foresight!!

doSendMagicEffect(getThingPos(cid), 3)

return false

end

end

 

if isCreature(attacker) and isCreature(cid) then

if not isCreature(getMasterTarget(attacker)) then

doSendMagicEffect(getThingPos(cid), 247)

return false

end

end

if getCreatureCondition(attacker, CONDITION_INVISIBLE) and not isGhostPokemon(attacker) then

local tabela = {"Clefable", "Wigglytuff", "Alakazam", "Kadabra", "Mr. Mime", "Porygon", "Shiny Alakazam", "Shiny Porygon",

"Shiny Kadabra", "Shiny Mr. Mime", "Shiny Clefable", "Shiny Wigglytuff"}

if not isInArray(tabela, getCreatureName(attacker)) then

return false --editei

end

end

local cd = getPlayerStorageValue(attacker, 32659)

local cd2 = getPlayerStorageValue(attacker, 3891)

if cd > 0 or cd2 > 0 then

if math.random(1, 100) > 50 then --50% chance de da miss no atk fisico

doSendMagicEffect(getThingPos(cid), 211)

doSendAnimatedText(getThingPos(cid), "MISS", 215)

return false

end

end

end

--------------------------------------------------

local valor = value

 

if multiplier > 2 then

multiplier = 2.5

elseif multiplier == 0.25 then

multiplier = 0.5

end

 

--------------------------------------------------

--damageCombat ~= COMBAT_PHYSICALDAMAGE and not getCreatureCondition(cid, CONDITION_PARALYZE)

if miss > 0 and math.random(1, 100) <= miss and not isInArray(ignoremiss, combat) then

if isInArray(tooBad, getCreatureName(cid)) and getCreatureTarget(attacker) == cid then

doSendMagicEffect(getThingPos(cid), 211)

doSendAnimatedText(getThingPos(cid), "Too Bad", 215)

doTeleportThing(cid, getClosestFreeTile(cid, getThingPos(attacker)), false)

doSendMagicEffect(getThingPos(cid), 211)

doFaceCreature(cid, getThingPos(attacker)) --ver aki

end

return false

end

 

if not isSummon(attacker) and not isSummon(cid) then

return false -- ?

end

 

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

 

local randomRange = math.random(83, 117) / 100

local block = 1

 

if not isPlayer(cid) then

if combat == COMBAT_PHYSICALDAMAGE then

block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))

if getPokemonGender(attacker) == SEX_MALE then

block = block + 0.2

end

if getPokemonGender(cid) == SEX_FEMALE then

block = block - 0.2

end

valor = getOffense(attacker) * block

if isInArray(Foresight, getCreatureName(attacker)) then --passiva Foresight!!

valor = valor / 2

end

if isInArray(counter, getCreatureName(cid)) then

if (math.random(1, 100) <= 10) then --% chance do poke dar counter -> 10 = 10% chance

doSendAnimatedText(getThingPos(cid), "COUNTER", 215)

doTargetCombatHealth(cid, attacker, COMBAT_PHYSICALDAMAGE, valor, valor, 3)

doSendMagicEffect(getThingPos(cid), 3)

return false

end

end

else

block = 1 - (getDefense(cid) / (getSpecialAttack(attacker) + getDefense(cid)))

if block <= 0 then

doSendMagicEffect(getThingPos(cid), 247)

end

valor = valor * block * generalSpecialAttackReduction

if isSummon(cid) then

valor = valor * summonSpecialDamageReduction - getPokemonLevel(cid) / 2

end

end

end

 

valor = valor * multiplier

valor = valor * randomRange

 

if isSummon(attacker) then

valor = valor * getHappinessRate(attacker)

else

valor = valor * summonReduction

end

 

valor = math.floor(valor)

 

if combat == NIGHTMAREDAMAGE then

local div = 8

if isSummon(attacker) and not isSummon(cid) then

div = 4

end

valor = math.floor(getCreatureMaxHealth(cid)/div)

elseif combat == GUILLOTINEDAMAGE then

if isGhostPokemon(cid) then

doSendMagicEffect(getThingPos(cid), 3)

return false

end

local gDmg = 0.5

if isSummon(attacker) and not isSummon(cid) then

gDmg = 0.7

end

valor = getCreatureMaxHealth(cid) * gDmg

elseif combat == SEISMICTOSSDAMAGE then

valor = getPokemonLevel(attacker) * 10

elseif combat == BURNEDDAMAGE then

valor = value * getResistance(cid, FIREDAMAGE)

elseif combat == POISONEDDAMAGE then

valor = value * getResistance(cid, POISONDAMAGE)

end

 

if valor <= 0 then

doSendMagicEffect(getThingPos(cid), 3)

return false

end

 

if math.random(1, 100) == 4 and not isInArray(ignorecritical, combat) then

doSendAnimatedText(getThingPos(attacker), "CRITICAL", 215)

valor = valor * 2

end

 

if combat == PSYCHOSHIFTDAMAGE and isCreature(cid) then

 

if not isPlayer(cid) then

 

local pos = getThingPos(cid)

pos.x = pos.x + math.random(-4,4)

pos.y = pos.y + math.random(-4,4)

for a = 1, 6 do

if not canWalkOnPos(pos, true, true, true, true, false) or not isSightClear(getThingPos(cid), pos, false) then

pos = getThingPos(cid)

pos.x = pos.x + math.random(-4,4)

pos.y = pos.y + math.random(-4,4)

end

end

 

if not canWalkOnPos(pos, true, true, true, true, false) then

pos = getClosestFreeTile(cid, getThingPos(cid))

end

 

if not canWalkOnPos(pos, true, true, true, true, false) then

pos = getThingPos(cid)

end

 

doTeleportThing(cid, pos, false)

 

end

 

doSendMagicEffect(getThingPos(cid), math.random(12, 14))

end

 

if combat == THUNDERWAVEDAMAGE then

doCreatureAddCondition(cid, thunderwavecondition)

end

 

if valor >= getCreatureHealth(cid) then

if isInArray(cannotKill, combat) and isPlayer(cid) then

valor = getCreatureHealth(cid) - 1

else

valor = getCreatureHealth(cid)

end

end

 

--NIGHTMAREDAMAGE

--GUILLOTINEDAMAGE

--SEISMICTOSSDAMAGE

--PSYCHOSHIFTDAMAGE

--THUNDERWAVEDAMAGE

 

 

if valor >= getCreatureHealth(cid) then

if isInArray(cannotKill, combat) and isPlayer(cid) then

valor = getCreatureHealth(cid) - 1

else

valor = getCreatureHealth(cid)

end

end

 

--------------------------------------------

 

if isSummon(attacker) and not isSummon(cid) and not isPlayer(cid) then

 

local expstring = cid.."expEx"

 

if getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring) == null then

doItemSetAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring, 0)

end

 

local exp = valor / getCreatureMaxHealth(cid)

local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8).uid

 

doItemSetAttribute(ball, expstring, getItemAttribute(ball, expstring) + exp)

if getItemAttribute(ball, expstring) > 1 then

doItemSetAttribute(ball, expstring, 1)

end

end

 

if isSummon(attacker) then

if combat == COMBAT_PHYSICALDAMAGE then

doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)

else

doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)

end

 

if not isSummon(cid) and not isPlayer(cid) and math.random(1, wildEvolveChance) == math.random(1, wildEvolveChance) then

addEvent(doEvolveWild, math.random(1, 2500), cid)

end

else

if combat ~= COMBAT_PHYSICALDAMAGE then

doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)

else

doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)

end

 

if isSummon(cid) then

addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")

end

 

end

 

local percent = 8 + math.ceil(valor / getCreatureMaxHealth(cid) * 100)

if getCreatureHealth(cid) == 0 or percent <= 0 then return false end

local runCond = false

 

if math.random(100) <= percent then

runCond = true

end

 

if runCond then

 

local condPos = getThingPos(cid)

local color = 215

local text = ""

local effect = 2

 

if damageCombat == FIREDAMAGE and not isBurning(cid) then

doAdvancedBurn(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(5, 12))

color = COLOR_FIRE2

text = "BURNING"

effect = 15

elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) and randomCond == checkCond then

doAdvancedPoison(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(4, 20))

color = COLOR_GRASS

text = "POISONED"

effect = 8

end

 

doSendMagicEffect(getThingPos(cid), effect)

addEvent(doSendAnimatedText, 5, condPos, text, color)

end

------------------------------------POTIONS-------------------------------------------

if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then

if getPlayerStorageValue(cid, 173) >= 1 then

if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then

setPlayerStorageValue(cid, 174, 1)

doSendAnimatedText(getThingPos(cid), "Lost Heal", 144)

end

end

end

----------------------------------------PASSIVAS-----------------------------------------

------------------------------"Counter Helix" - "Giro Ball"------------------------------

-- [outfit normal] = {out = outfit girando, efeitos}

local OutFit = {

[366] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther

[912] = {out = 918, cima = 236, direita = 232, esquerda = 224, baixo = 233}, --Scizor

[1317] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther

[952] = {out = 1193, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Hitmontop

[909] = {out = 1194, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --pineco

[910] = {out = 1192, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Forretress

}

 

local helix = {"Scyther", "Scizor", "Shiny Scyther", "Hitmontop", "Pineco", "Forretress"}

 

if isSummon(cid) then

if OutFit[getCreatureOutfit(cid).lookType] or getCreatureOutfit(cid).lookType == 0 then

local chance = getCreatureName(cid) == "Hitmontop" and (16 + getPlayerStorageValue(cid, 465987)) or 15

if math.random(1, 100) <= chance then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

if not isInArray(helix, getCreatureName(cid)) then return false end

 

local outfitt = OutFit[getCreatureOutfit(cid).lookType] or OutFit[getPlayerStorageValue(cid, 98654)]

local look = getCreatureOutfit(cid).lookType

 

local min = getPokemonLevel(cid)*5

local max = getPokemonLevel(cid)*10

 

local function damage(cid, min, max)

if isCreature(cid) then

if look == 366 or look == 1317 then --scyther e shiny scyther

doAreaCombatHealth(cid, BUGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

elseif look == 952 then --hitmontop

doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

else --resto

doAreaCombatHealth(cid, STEELDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

end

doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima

doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo

doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita

doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda

end

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

doSetCreatureOutfit(cid, {lookType = outfitt.out}, -1)

 

 

local function doChangeO(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0) --proteçao

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)

else

doRemoveCondition(cid, CONDITION_OUTFIT)

end

end

 

local delay = 200 -- não mexe

for i = 1, 2 do

addEvent(damage, delay*i, cid, min, max)

end

addEvent(doChangeO, 2 * 300 + 10, cid)

end

end

end

-------------------------------------------Lava Counter / Electricity-------------------------------------

local Fire_Thunder = {"Magmar", "Shiny Magmar", "Electabuzz", "Shiny Electabuzz", "Magby", "Elekid"}

 

--["Nome"] = {effeito, damage}

local eff = {

["Magmar"] = {15, FIREDAMAGE},

["Shiny Magmar"] = {15, FIREDAMAGE},

["Magby"] = {15, FIREDAMAGE},

["Electabuzz"] = {207, ELECTRICDAMAGE},

["Shiny Electabuzz"] = {207, ELECTRICDAMAGE},

["Elekid"] = {207, ELECTRICDAMAGE},

}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

if isInArray(Fire_Thunder, getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local min = getPokemonLevel(cid)*5

local max = getPokemonLevel(cid)*10

 

local function sendFireEff(cid, dir, eff, damage)

if not isCreature(cid) then return true end

doAreaCombatHealth(cid, damage, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, eff)

end

 

local function doSpinFire(cid)

if not isCreature(cid) then return true end

local t = {

[1] = SOUTHWEST,

[2] = SOUTH,

[3] = SOUTHEAST,

[4] = EAST,

[5] = NORTHEAST,

[6] = NORTH,

[7] = NORTHWEST,

[8] = WEST,

[9] = SOUTHWEST,

}

for a = 1, 17 do

if not t[a] then

addEvent(sendFireEff, a * 140, cid, t[a-8], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])

else

addEvent(sendFireEff, a * 140, cid, t[a], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])

end

end

addEvent(setPlayerStorageValue, 17*140, cid, 32623, 0) --proteçao

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

doSpinFire(cid)

end

end

end

---------------------------------------------Demon Kicker----------------------------------

--[outfit] = outfit chutando,

local hitmonlees = {

[371] = 652, --hitmonlee

[877] = 878, --shiny hitmonlee PxG

[11891] = 652, --hitmonlee durmindo

}

 

--DETALHE: shiny hitmonlee n tem a sprite dele chutando.. pelo menos eu n achei..

--entao deixei a sprite do hitmonlee normal atacando...

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Shiny Hitmonlee" or name == "Hitmonlee" then

if isCreature(getMasterTarget(cid)) then

if math.random(1, 100) <= (21 + getPlayerStorageValue(cid, 465987)) then

-- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then

return false

end

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local function doChangeHitmon(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0) --proteçao

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)

else

doRemoveCondition(cid, CONDITION_OUTFIT)

end

end

 

local min = getOffense(cid)*1.1 --getPokemonLevel(cid)*15

local max = getOffense(cid)*1.2 --getPokemonLevel(cid)*20

 

 

setPlayerStorageValue(cid, 32623, 1) --proteçao --arrumar isso!!!

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookTypeEx]}, -1)

else

doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookType]}, -1)

end

doTargetCombatHealth(cid, getMasterTarget(cid), FIGHTINGDAMAGE, -min, -max, 255)

 

addEvent(doChangeHitmon, 700, cid)

end

end

end

end

-------------------------------------------Demon Puncher-------------------------------------

local hitmonchans = {

["Hitmonchan"] = {

[0] = {out = 559, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal

[1] = {out = 1075, eff = 35, type = FIREDAMAGE}, --outfit fogo

[2] = {out = 1077, eff = 48, type = ELECTRICDAMAGE}, --outfit raio

[3] = {out = 1078, eff = 43, type = ICEDAMAGE}, --outfit gelo

[4] = {out = 1076, eff = 140, type = GHOSTDAMAGE} --outfit ghost

},

 

["Shiny Hitmonchan"] = {

--aconcelho trocar a outfit do shiny hitmonchan pela do elite hitmonchan do PO...

[0] = {out = 837, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal

[1] = {out = 1080, eff = 35, type = FIREDAMAGE}, --outfit fogo

[2] = {out = 1081, eff = 48, type = ELECTRICDAMAGE}, --outfit raio

[3] = {out = 1082, eff = 43, type = ICEDAMAGE}, --outfit gelo

[4] = {out = 1079, eff = 140, type = GHOSTDAMAGE} --outfit ghost

}

}

local monchanOUT = {837, 1080, 1081, 1082, 1079}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Shiny Hitmonchan" or name == "Hitmonchan" then

if isCreature(getMasterTarget(cid)) then

if math.random(1, 100) <= (21 + getPlayerStorageValue(cid, 465987)) then

-- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then

return false

end

if getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") == "Shiny Hitmonchan" and not isInArray(monchanOUT, getCreatureOutfit(cid).lookType) then

return false --proteçao pro script n funcionar com o shiny monchan com outfit diferente da do elite...

end --script soh funciona com outfit do elite hirmonchan do PO...

 

 

local min = getOffense(cid)*1.1 --getPokemonLevel(cid)*15

local max = getOffense(cid)*1.2 --getPokemonLevel(cid)*20

 

local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands")

 

 

doSendDistanceShoot(getThingPos(cid), getThingPos(getMasterTarget(cid)), 39)

doTargetCombatHealth(cid, getMasterTarget(cid), hitmonchans[name][hands].type, -min, -max, 255)

 

 

local target = getThingPos(getMasterTarget(cid))

target.x = target.x + 1

 

if hands == 4 then

doSendMagicEffect(target, hitmonchans[name][hands].eff)

else

doSendMagicEffect(getThingPos(getMasterTarget(cid)), hitmonchans[name][hands].eff)

end

 

end

end

end

end

---------------------------------------Stunning Confusion------------------------------------------

local ducks = {"Golduck", "Psyduck", "Shiny Golduck", "Shiny Psyduck"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(ducks, name) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local min = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...

 

local function damage(cid)

if isCreature(cid) then

doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), confusion, -min, -max, 136)

end

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

for i = 1, 7 do

addEvent(damage, i*500, cid)

end

addEvent(setPlayerStorageValue, 3500, cid, 32623, 0) --proteçao

end

end

end

-----------------------------------------Groundshock-----------------------------------

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Kangaskhan" or name == "Shiny Kangaskhan" then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

local min = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...

 

doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, 255)

 

local sps = getThingPosWithDebug(cid)

sps.x = sps.x+1

sps.y = sps.y+1

doSendMagicEffect(sps, 127)

end

end

end

--------------------------------------Electric Charge---------------------------------------------------

local charge = {"Pikachu", "Shiny Pikachu", "Raichu", "Shiny Raichu"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(charge, name) then

if getPlayerStorageValue(cid, 253) >= 0 then

return true

end

if math.random(1, 100) <= 15 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

setPlayerStorageValue(cid, 253, 1)

doSendMagicEffect(getThingPos(cid), 207)

doSendAnimatedText(getThingPos(cid), "FOCUS", 144)

end

end

end

-------------------------------------Melody------------------------------------

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Wigglytuff" or name == "Shiny Wigglytuff" then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -6, -10, 33)

end

end

end

------------------------------------- Dragon Fury / Fury ---------------------------------------

local DracoFury = {"Persian", "Shiny Persian", "Gyarados", "Shiny Gyarados", "Dratini", "Shiny Dratini", "Dragonair", "Shiny Dragonair", "Dragonite", "Shiny Dragonite"}

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(DracoFury, name) then

if math.random(1, 100) <= 10 then --Chance 10 = 10% edite como quiser...

if getPlayerStorageValue(cid, 32623) == 1 then

return false

end

 

setPlayerStorageValue(cid, 32623, 1)

 

if getCreatureName(cid) == "Persian" or getCreatureName(cid) == "Shiny Persian" then

doRaiseStatus(cid, true, false, false, 2, 15000)

else

doRaiseStatus(cid, true, true, false, 2, 15000)

end

 

for t = 1, 10 do

addEvent(sendMoveEffect, t*1500, cid, 12)

end

addEvent(setPlayerStorageValue, 15000, cid, 32623, 0)

end

end

end

------------------------------------- Mega Drain ---------------------------------------

arr = {

{0, 0, 0, 0, 0},

{0, 1, 1, 1, 0},

{0, 1, 2, 1, 0},

{0, 1, 1, 1, 0},

{0, 0, 0, 0, 0}

}

 

local mega = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Oddish",

"Shiny Gloom", "Shiny Vileplume", "Shiny Kabuto", "Shiny Kabutops", "Shiny Parasect", "Shiny Tangela"}

 

local min = getPokemonLevel(cid)*3 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(mega, name) then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20%

local uid = checkAreaUid(getThingPos(cid), arr, 1, 1)

for _,pid in pairs(uid) do

if (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid)) == "Can" or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) then

if getCreatureTarget(pid) == cid then

local hp = getCreatureHealth(pid)

local drain = choose(min, max)

if hp-drain >= 1 then

doCreatureAddHealth(pid, -drain)

doCreatureAddHealth(cid, drain)

doSendAnimatedText(getThingPos(pid), "-"..drain.."", 144)

doSendAnimatedText(getThingPos(cid), "+"..drain.."", 32)

end

end

end

end

end

end

end

------------------------------------- Spores Reaction ---------------------------------------

local spores = {"Oddish", "Gloom", "Vileplume", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(spores, name) then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20% +/-

doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -2, -3, 27)

end

end

end

 

return false

end

 

Tá ai man, com esse script dá akele erro... {Saindo}

Editado Maio 29 por ZeSy

Session StartS
29 de maio de 2012 às 23:12

Olha vou posta aqui, o exp.lua com a parte do Zeref pere:

 

 

 

local combats = {

[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},

[GRASSDAMAGE] = {cor = COLOR_GRASS},

[POISONEDDAMAGE] = {cor = COLOR_GRASS},

[MORTALGASDAMAGE] = {cor = COLOR_POISON},

[FIREDAMAGE] = {cor = COLOR_FIRE2}, --COMPLETAMENTE EDITED

[bURNEDDAMAGE] = {cor = COLOR_BURN},

[WATERDAMAGE] = {cor = COLOR_WATER},

[iCEDAMAGE] = {cor = COLOR_ICE},

[NORMALDAMAGE] = {cor = COLOR_NORMAL},

[GUILLOTINEDAMAGE] = {cor = COLOR_NORMAL},

[FLYDAMAGE] = {cor = COLOR_FLYING},

[GHOSTDAMAGE] = {cor = COLOR_GHOST},

[NIGHTMAREDAMAGE] = {cor = COLOR_GHOST},

[GROUNDDAMAGE] = {cor = COLOR_GROUND},

[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},

[THUNDERWAVEDAMAGE] = {cor = COLOR_ELECTRIC},

[ROCKDAMAGE] = {cor = COLOR_ROCK},

[bUGDAMAGE] = {cor = COLOR_BUG},

[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},

[sEISMICTOSSDAMAGE] = {cor = COLOR_FIGHTING},

[DRAGONDAMAGE] = {cor = COLOR_DRAGON},

[POISONDAMAGE] = {cor = COLOR_POISON},

[DARKDAMAGE] = {cor = COLOR_DARK},

[sTEELDAMAGE] = {cor = COLOR_STEEL},

}

 

local Foresight = {"Machamp", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Machamp"} --passiva Foresight!!

 

local counter = {"Machamp", "Machoke", "Hitmonchan", "Hitmonlee", "Magmar", "Electabuzz", "Scyther", "Snorlax", "Kangaskhan", "Arcanine", "Shiny Kangaskhan",

"Shiny Arcanine", "Shiny Snorlax", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Machamp", "Shiny Machoke", "Shiny Magmar", "Shiny Electabuzz"}

 

local tooBad = {"Scyther", "Scizor", "Hitmonlee", "Hitmonchan", "Hitmontop", "Tyrogue", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee"}

 

local function doHeal(cid, amount)

doCreatureAddHealth(cid, amount)

doSendMagicEffect(getThingPos(cid), 12)

doSendAnimatedText(getThingPos(cid), "+"..amount.."", 65)

end

 

local function sendPlayerDmgMsg(cid, text)

if not isCreature(cid) then return true end

doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)

end

 

local spcevo = {

["Poliwhirl"] = {"Poliwrath", "Poliwrath"},

["Gloom"] = {"Vileplume", "Vileplume"},

["Tyrogue"] = {"Hitmonchan", "Hitmontop", "Hitmonlee"}}

 

local function doEvolveWild(cid)

if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return true end

local name = getCreatureName(cid)

local evolution = "none"

if spcevo[name] then

evolution = spcevo[name][math.random(1, #spcevo[name])]

elseif poevo[name] then

evolution = poevo[name].evolution

end

local a = getPokemonStatus(name)

if not a or evolution == "none" then return true end

local pk = {}

local players = getSpectators(getThingPos(cid), 7, 7)

if players then

for pp = 1, #players do

local this = players[pp]

if isCreature(this) and isPlayer(this) and (getCreatureTarget(this) == cid or getDamageMapPercent(this, cid) > 0) then

doSendMagicEffect(getThingPos(this), 173)

local expstring = cid.."expEx"

pk[this] = getItemAttribute(getPlayerSlotItem(this, 8).uid, expstring)

doItemSetAttribute(getPlayerSlotItem(this, 8).uid, expstring, 0)

end

end

end

local level = getPokemonLevel(cid)

local pos = getThingPos(cid)

local gender = getCreatureSkull(cid)

local lifepercentage = 1 - ((getCreatureHealth(cid) * 1.3) / getCreatureMaxHealth(cid))

local lookdir = getCreatureLookDir(cid)

local status = {}

status.offense = getOffense(cid) + a.off * 8

status.defense = getDefense(cid) + a.def * 8

status.agi = getSpeed(cid) + a.agi * 8

status.spatk = getSpecialAttack(cid) + a.spatk * 8

status.vit = getVitality(cid) + a.vit * 4

doRemoveCreature(cid)

local evo = doCreateMonster(evolution, pos)

setWildPokemonLevel(evo, level, status)

doCreatureSetLookDir(evo, lookdir)

doCreatureSetSkullType(evo, gender)

doCreatureAddHealth(evo, -getCreatureMaxHealth(evo) * lifepercentage)

doSendMagicEffect(getThingPos(evo), 18)

for attacker, experience in pairs (pk) do

doWildAttackPlayer(evo, attacker)

local expstring = evo.."expEx"

local exp = experience or 0

doItemSetAttribute(getPlayerSlotItem(attacker, 8).uid, expstring, exp)

end

sendFinishEvolutionEffect(evo, true)

addEvent(sendFinishEvolutionEffect, 550, evo, true)

addEvent(sendFinishEvolutionEffect, 1050, evo)

end

 

local races = {

[4] = {cor = COLOR_FIRE2},

[6] = {cor = COLOR_WATER},

[7] = {cor = COLOR_NORMAL},

[8] = {cor = COLOR_FIRE2},

[9] = {cor = COLOR_FIGHTING},

[10] = {cor = COLOR_FLYING},

[11] = {cor = COLOR_GRASS},

[12] = {cor = COLOR_POISON},

[13] = {cor = COLOR_ELECTRIC},

[14] = {cor = COLOR_GROUND},

[15] = {cor = COLOR_PSYCHIC},

[16] = {cor = COLOR_ROCK},

[17] = {cor = COLOR_ICE},

[18] = {cor = COLOR_BUG},

[19] = {cor = COLOR_DRAGON},

[20] = {cor = COLOR_GHOST},

[21] = {cor = COLOR_STEEL},

[22] = {cor = COLOR_DARK},

[1] = {cor = 180},

[2] = {cor = 180},

[3] = {cor = 180},

[5] = {cor = 180},

}

 

 

local damages = {MORTALGASDAMAGE, GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE, NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, SEISMICTOSSDAMAGE}

local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}

local ignored = {NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, MORTALGASDAMAGE, SEISMICTOSSDAMAGE, PSYCHOSHIFTDAMAGE, POISONEDDAMAGE, BURNEDDAMAGE}

local ignoremiss = {NIGHTMAREDAMAGE, MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE}

local ignorecritical = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}

local cannotkill = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}

 

function onStatsChange(cid, attacker, type, combat, value)

 

if combat == FLYSYSTEMDAMAGE then return false end

if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV

 

local damageCombat = combat

if damageCombat == THUNDERWAVEDAMAGE then

damageCombat = ELECTRICDAMAGE

elseif damageCombat == PSYCHOSHIFTDAMAGE then

damageCombat = PSYCHICDAMAGE

end

 

if getPlayerStorageValue(cid, 33) >= 1 then -- funcionamento do self destruction

if isCreature(attacker) then

return false

end

return true

end

 

if not isCreature(attacker) or cid == attacker then

if not isInArray(fixdamages, combat) and combats[combat] then

doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)

end

return true

end

 

--------------------------------------------------

if combat == SLEEP_POWDERDAMAGE then

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

return false

end

if isPlayer(cid) then

return false

end

if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then

return false

endif isSummon(cid) and isSummon(attacker) then

if not getTileZoneInfo(getCreaturePosition(cid)) == 2 and not getTileZoneInfo(getCreaturePosition(attacker)) == 2 then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

doSleep(cid, value, true)

return false

end

end

--------------------------------------------------

if combat == HEALINGDAMAGE then

 

local healing = math.abs(value)

 

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

doHeal(cid, healing)

return false

end

if isSummon(cid) and isSummon(attacker) then

if getPlayerStorageValue(getCreatureMaster(cid), 990) >= 1 then

return false

end

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

doHeal(cid, healing)

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

doHeal(cid, healing)

return false

end

end

return false

end

--------------------------------------------------

if combat == POISON_POWDERDAMAGE then

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

return false

end

if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then

return false

end

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

 

local master = attacker

if isSummon(attacker) then master = getCreatureMaster(attacker) end

 

addEvent(doAdvancedPoison, 2500, attacker, master, cid, getPlayerStorageValue(attacker, 919231), value, getPlayerStorageValue(cid, 3893))

 

return false

end

--------------------------------------------------

if isPlayer(attacker) then

 

local valor = value

if valor > getCreatureHealth(cid) then

valor = getCreatureHealth(cid)

end

 

if combat == COMBAT_PHYSICALDAMAGE then

return false

end

 

if combat == PHYSICALDAMAGE then

doSendMagicEffect(getThingPos(cid), 3)

doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)

end

 

if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then

doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)

end

 

if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then

doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")

end

 

return true

end

--------------------------------------------------

if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then

return false

end

--------------------------------------------------

if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then

 

local valor = 0

if combat == COMBAT_PHYSICALDAMAGE then

valor = getOffense(attacker)

else

valor = getSpecialAttack(attacker)

end

 

valor = valor * playerDamageReduction

valor = valor * math.random(83, 117) / 100

 

if valor >= getCreatureHealth(cid) then

valor = getCreatureHealth(cid)

end

 

valor = math.floor(valor)

 

doCreatureAddHealth(cid, -valor, 3, 180)

if not isPlayer(cid) then

addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")

end

return false

end

--------------------------------------------------

if type == STATSCHANGE_HEALTHGAIN then

if cid == attacker then

return true

end

if not isSummon(cid) and isSummon(attacker) then

return false

end

if isSummon(cid) and isSummon(attacker) and getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

return true

end

--------------------------------------------------

if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then

if isPlayer(cid) then

return false

end

if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then

return false

end

end

--------------------------------------------------

if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then

if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then

return false

end

end

--------------------------------------------------

--------------------------------------------------

 

local multiplier = 1

local miss = 10 ---(getSpeed(cid) - getSpeed(attacker)) * 0.26

 

--if pokes[getCreatureName(cid)] then

poketype1 = pokes[getCreatureName(cid)].type

poketype2 = pokes[getCreatureName(cid)].type2

--end

 

if getCreatureCondition(cid, CONDITION_INVISIBLE) then

return false

end

 

if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then

if isInArray(effectiveness[damageCombat].super, poketype1) then

multiplier = multiplier * 2

end

if isInArray(effectiveness[damageCombat].super, poketype2) then

multiplier = multiplier * 2

end

if isInArray(effectiveness[damageCombat].weak, poketype1) then

multiplier = multiplier * 0.5

end

if isInArray(effectiveness[damageCombat].weak, poketype2) then

multiplier = multiplier * 0.5

end

if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then

multiplier = multiplier * 0

end

elseif combat == COMBAT_PHYSICALDAMAGE then

if isGhostPokemon(cid) and not isGhostPokemon(attacker) then

 

if not isInArray(Foresight, getCreatureName(attacker)) then --passiva Foresight!!

doSendMagicEffect(getThingPos(cid), 3)

return false

end

end

 

if isCreature(attacker) and isCreature(cid) then

if not isCreature(getMasterTarget(attacker)) then

doSendMagicEffect(getThingPos(cid), 247)

return false

end

end

if getCreatureCondition(attacker, CONDITION_INVISIBLE) and not isGhostPokemon(attacker) then

local tabela = {"Clefable", "Wigglytuff", "Alakazam", "Kadabra", "Mr. Mime", "Porygon", "Shiny Alakazam", "Shiny Porygon",

"Shiny Kadabra", "Shiny Mr. Mime", "Shiny Clefable", "Shiny Wigglytuff"}

if not isInArray(tabela, getCreatureName(attacker)) then

return false --editei

end

end

local cd = getPlayerStorageValue(attacker, 32659)

local cd2 = getPlayerStorageValue(attacker, 3891)

if cd > 0 or cd2 > 0 then

if math.random(1, 100) > 50 then --50% chance de da miss no atk fisico

doSendMagicEffect(getThingPos(cid), 211)

doSendAnimatedText(getThingPos(cid), "MISS", 215)

return false

end

end

end

--------------------------------------------------

local valor = value

 

if multiplier > 2 then

multiplier = 2.5

elseif multiplier == 0.25 then

multiplier = 0.5

end

 

--------------------------------------------------

--damageCombat ~= COMBAT_PHYSICALDAMAGE and not getCreatureCondition(cid, CONDITION_PARALYZE)

if miss > 0 and math.random(1, 100) <= miss and not isInArray(ignoremiss, combat) then

if isInArray(tooBad, getCreatureName(cid)) and getCreatureTarget(attacker) == cid then

doSendMagicEffect(getThingPos(cid), 211)

doSendAnimatedText(getThingPos(cid), "Too Bad", 215)

doTeleportThing(cid, getClosestFreeTile(cid, getThingPos(attacker)), false)

doSendMagicEffect(getThingPos(cid), 211)

doFaceCreature(cid, getThingPos(attacker)) --ver aki

end

return false

end

 

if not isSummon(attacker) and not isSummon(cid) then

return false -- ?

end

 

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

 

local randomRange = math.random(83, 117) / 100

local block = 1

 

if not isPlayer(cid) then

if combat == COMBAT_PHYSICALDAMAGE then

block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))

if getPokemonGender(attacker) == SEX_MALE then

block = block + 0.2

end

if getPokemonGender(cid) == SEX_FEMALE then

block = block - 0.2

end

valor = getOffense(attacker) * block

if isInArray(Foresight, getCreatureName(attacker)) then --passiva Foresight!!

valor = valor / 2

end

if isInArray(counter, getCreatureName(cid)) then

if (math.random(1, 100) <= 10) then --% chance do poke dar counter -> 10 = 10% chance

doSendAnimatedText(getThingPos(cid), "COUNTER", 215)

doTargetCombatHealth(cid, attacker, COMBAT_PHYSICALDAMAGE, valor, valor, 3)

doSendMagicEffect(getThingPos(cid), 3)

return false

end

end

else

block = 1 - (getDefense(cid) / (getSpecialAttack(attacker) + getDefense(cid)))

if block <= 0 then

doSendMagicEffect(getThingPos(cid), 247)

end

valor = valor * block * generalSpecialAttackReduction

if isSummon(cid) then

valor = valor * summonSpecialDamageReduction - getPokemonLevel(cid) / 2

end

end

end

 

valor = valor * multiplier

valor = valor * randomRange

 

if isSummon(attacker) then

valor = valor * getHappinessRate(attacker)

else

valor = valor * summonReduction

end

 

valor = math.floor(valor)

 

if combat == NIGHTMAREDAMAGE then

local div = 8

if isSummon(attacker) and not isSummon(cid) then

div = 4

end

valor = math.floor(getCreatureMaxHealth(cid)/div)

elseif combat == GUILLOTINEDAMAGE then

if isGhostPokemon(cid) then

doSendMagicEffect(getThingPos(cid), 3)

return false

end

local gDmg = 0.5

if isSummon(attacker) and not isSummon(cid) then

gDmg = 0.7

end

valor = getCreatureMaxHealth(cid) * gDmg

elseif combat == SEISMICTOSSDAMAGE then

valor = getPokemonLevel(attacker) * 10

elseif combat == BURNEDDAMAGE then

valor = value * getResistance(cid, FIREDAMAGE)

elseif combat == POISONEDDAMAGE then

valor = value * getResistance(cid, POISONDAMAGE)

end

 

if valor <= 0 then

doSendMagicEffect(getThingPos(cid), 3)

return false

end

 

if math.random(1, 100) == 4 and not isInArray(ignorecritical, combat) then

doSendAnimatedText(getThingPos(attacker), "CRITICAL", 215)

valor = valor * 2

end

 

if combat == PSYCHOSHIFTDAMAGE and isCreature(cid) then

 

if not isPlayer(cid) then

 

local pos = getThingPos(cid)

pos.x = pos.x + math.random(-4,4)

pos.y = pos.y + math.random(-4,4)

for a = 1, 6 do

if not canWalkOnPos(pos, true, true, true, true, false) or not isSightClear(getThingPos(cid), pos, false) then

pos = getThingPos(cid)

pos.x = pos.x + math.random(-4,4)

pos.y = pos.y + math.random(-4,4)

end

end

 

if not canWalkOnPos(pos, true, true, true, true, false) then

pos = getClosestFreeTile(cid, getThingPos(cid))

end

 

if not canWalkOnPos(pos, true, true, true, true, false) then

pos = getThingPos(cid)

end

 

doTeleportThing(cid, pos, false)

 

end

 

doSendMagicEffect(getThingPos(cid), math.random(12, 14))

end

 

if combat == THUNDERWAVEDAMAGE then

doCreatureAddCondition(cid, thunderwavecondition)

end

 

if valor >= getCreatureHealth(cid) then

if isInArray(cannotKill, combat) and isPlayer(cid) then

valor = getCreatureHealth(cid) - 1

else

valor = getCreatureHealth(cid)

end

end

 

--NIGHTMAREDAMAGE

--GUILLOTINEDAMAGE

--SEISMICTOSSDAMAGE

--PSYCHOSHIFTDAMAGE

--THUNDERWAVEDAMAGE

 

 

if valor >= getCreatureHealth(cid) then

if isInArray(cannotKill, combat) and isPlayer(cid) then

valor = getCreatureHealth(cid) - 1

else

valor = getCreatureHealth(cid)

end

end

 

--------------------------------------------

 

if isSummon(attacker) and not isSummon(cid) and not isPlayer(cid) then

 

local expstring = cid.."expEx"

 

if getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring) == null then

doItemSetAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring, 0)

end

 

local exp = valor / getCreatureMaxHealth(cid)

local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8).uid

 

doItemSetAttribute(ball, expstring, getItemAttribute(ball, expstring) + exp)

if getItemAttribute(ball, expstring) > 1 then

doItemSetAttribute(ball, expstring, 1)

end

end

 

if isSummon(attacker) then

if combat == COMBAT_PHYSICALDAMAGE then

doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)

else

doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)

end

 

if not isSummon(cid) and not isPlayer(cid) and math.random(1, wildEvolveChance) == math.random(1, wildEvolveChance) then

addEvent(doEvolveWild, math.random(1, 2500), cid)

end

else

if combat ~= COMBAT_PHYSICALDAMAGE then

doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)

else

doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)

end

 

if isSummon(cid) then

addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")

end

 

end

 

local percent = 8 + math.ceil(valor / getCreatureMaxHealth(cid) * 100)

if getCreatureHealth(cid) == 0 or percent <= 0 then return false end

local runCond = false

 

if math.random(100) <= percent then

runCond = true

end

 

if runCond then

 

local condPos = getThingPos(cid)

local color = 215

local text = ""

local effect = 2

 

if damageCombat == FIREDAMAGE and not isBurning(cid) then

doAdvancedBurn(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(5, 12))

color = COLOR_FIRE2

text = "BURNING"

effect = 15

elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) and randomCond == checkCond then

doAdvancedPoison(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(4, 20))

color = COLOR_GRASS

text = "POISONED"

effect = 8

end

 

doSendMagicEffect(getThingPos(cid), effect)

addEvent(doSendAnimatedText, 5, condPos, text, color)

end

------------------------------------POTIONS-------------------------------------------

if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then

if getPlayerStorageValue(cid, 173) >= 1 then

if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then

setPlayerStorageValue(cid, 174, 1)

doSendAnimatedText(getThingPos(cid), "Lost Heal", 144)

end

end

end

----------------------------------------PASSIVAS-----------------------------------------

------------------------------"Counter Helix" - "Giro Ball"------------------------------

-- [outfit normal] = {out = outfit girando, efeitos}

local OutFit = {

[366] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther

[912] = {out = 918, cima = 236, direita = 232, esquerda = 224, baixo = 233}, --Scizor

[1317] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther

[952] = {out = 1193, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Hitmontop

[909] = {out = 1194, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --pineco

[910] = {out = 1192, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Forretress

}

 

local helix = {"Scyther", "Scizor", "Shiny Scyther", "Hitmontop", "Pineco", "Forretress"}

 

if isSummon(cid) then

if OutFit[getCreatureOutfit(cid).lookType] or getCreatureOutfit(cid).lookType == 0 then

local chance = getCreatureName(cid) == "Hitmontop" and (16 + getPlayerStorageValue(cid, 465987)) or 15

if math.random(1, 100) <= chance then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

if not isInArray(helix, getCreatureName(cid)) then return false end

 

local outfitt = OutFit[getCreatureOutfit(cid).lookType] or OutFit[getPlayerStorageValue(cid, 98654)]

local look = getCreatureOutfit(cid).lookType

 

local min = getPokemonLevel(cid)*5

local max = getPokemonLevel(cid)*10

 

local function damage(cid, min, max)

if isCreature(cid) then

if look == 366 or look == 1317 then --scyther e shiny scyther

doAreaCombatHealth(cid, BUGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

elseif look == 952 then --hitmontop

doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

else --resto

doAreaCombatHealth(cid, STEELDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

end

doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima

doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo

doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita

doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda

end

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

doSetCreatureOutfit(cid, {lookType = outfitt.out}, -1)

 

 

local function doChangeO(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0) --proteçao

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)

else

doRemoveCondition(cid, CONDITION_OUTFIT)

end

end

 

local delay = 200 -- não mexe

for i = 1, 2 do

addEvent(damage, delay*i, cid, min, max)

end

addEvent(doChangeO, 2 * 300 + 10, cid)

end

end

end

-------------------------------------------Lava Counter / Electricity-------------------------------------

local Fire_Thunder = {"Magmar", "Shiny Magmar", "Electabuzz", "Shiny Electabuzz", "Magby", "Elekid"}

 

--["Nome"] = {effeito, damage}

local eff = {

["Magmar"] = {15, FIREDAMAGE},

["Shiny Magmar"] = {15, FIREDAMAGE},

["Magby"] = {15, FIREDAMAGE},

["Electabuzz"] = {207, ELECTRICDAMAGE},

["Shiny Electabuzz"] = {207, ELECTRICDAMAGE},

["Elekid"] = {207, ELECTRICDAMAGE},

}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

if isInArray(Fire_Thunder, getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local min = getPokemonLevel(cid)*5

local max = getPokemonLevel(cid)*10

 

local function sendFireEff(cid, dir, eff, damage)

if not isCreature(cid) then return true end

doAreaCombatHealth(cid, damage, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, eff)

end

 

local function doSpinFire(cid)

if not isCreature(cid) then return true end

local t = {

[1] = SOUTHWEST,

[2] = SOUTH,

[3] = SOUTHEAST,

[4] = EAST,

[5] = NORTHEAST,

[6] = NORTH,

[7] = NORTHWEST,

[8] = WEST,

[9] = SOUTHWEST,

}

for a = 1, 17 do

if not t[a] then

addEvent(sendFireEff, a * 140, cid, t[a-8], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])

else

addEvent(sendFireEff, a * 140, cid, t[a], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])

end

end

addEvent(setPlayerStorageValue, 17*140, cid, 32623, 0) --proteçao

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

doSpinFire(cid)

end

end

end

---------------------------------------------Demon Kicker----------------------------------

--[outfit] = outfit chutando,

local hitmonlees = {

[371] = 652, --hitmonlee

[877] = 878, --shiny hitmonlee PxG

[11891] = 652, --hitmonlee durmindo

}

 

--DETALHE: shiny hitmonlee n tem a sprite dele chutando.. pelo menos eu n achei..

--entao deixei a sprite do hitmonlee normal atacando...

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Shiny Hitmonlee" or name == "Hitmonlee" then

if isCreature(getMasterTarget(cid)) then

if math.random(1, 100) <= (21 + getPlayerStorageValue(cid, 465987)) then

-- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then

return false

end

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local function doChangeHitmon(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0) --proteçao

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)

else

doRemoveCondition(cid, CONDITION_OUTFIT)

end

end

 

local min = getOffense(cid)*1.1 --getPokemonLevel(cid)*15

local max = getOffense(cid)*1.2 --getPokemonLevel(cid)*20

 

 

setPlayerStorageValue(cid, 32623, 1) --proteçao --arrumar isso!!!

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookTypeEx]}, -1)

else

doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookType]}, -1)

end

doTargetCombatHealth(cid, getMasterTarget(cid), FIGHTINGDAMAGE, -min, -max, 255)

 

addEvent(doChangeHitmon, 700, cid)

end

end

end

end

-------------------------------------------Demon Puncher-------------------------------------

local hitmonchans = {

["Hitmonchan"] = {

[0] = {out = 559, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal

[1] = {out = 1075, eff = 35, type = FIREDAMAGE}, --outfit fogo

[2] = {out = 1077, eff = 48, type = ELECTRICDAMAGE}, --outfit raio

[3] = {out = 1078, eff = 43, type = ICEDAMAGE}, --outfit gelo

[4] = {out = 1076, eff = 140, type = GHOSTDAMAGE} --outfit ghost

},

 

["Shiny Hitmonchan"] = {

--aconcelho trocar a outfit do shiny hitmonchan pela do elite hitmonchan do PO...

[0] = {out = 837, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal

[1] = {out = 1080, eff = 35, type = FIREDAMAGE}, --outfit fogo

[2] = {out = 1081, eff = 48, type = ELECTRICDAMAGE}, --outfit raio

[3] = {out = 1082, eff = 43, type = ICEDAMAGE}, --outfit gelo

[4] = {out = 1079, eff = 140, type = GHOSTDAMAGE} --outfit ghost

}

}

local monchanOUT = {837, 1080, 1081, 1082, 1079}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Shiny Hitmonchan" or name == "Hitmonchan" then

if isCreature(getMasterTarget(cid)) then

if math.random(1, 100) <= (21 + getPlayerStorageValue(cid, 465987)) then

-- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then

return false

end

if getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") == "Shiny Hitmonchan" and not isInArray(monchanOUT, getCreatureOutfit(cid).lookType) then

return false --proteçao pro script n funcionar com o shiny monchan com outfit diferente da do elite...

end --script soh funciona com outfit do elite hirmonchan do PO...

 

 

local min = getOffense(cid)*1.1 --getPokemonLevel(cid)*15

local max = getOffense(cid)*1.2 --getPokemonLevel(cid)*20

 

local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands")

 

 

doSendDistanceShoot(getThingPos(cid), getThingPos(getMasterTarget(cid)), 39)

doTargetCombatHealth(cid, getMasterTarget(cid), hitmonchans[name][hands].type, -min, -max, 255)

 

 

local target = getThingPos(getMasterTarget(cid))

target.x = target.x + 1

 

if hands == 4 then

doSendMagicEffect(target, hitmonchans[name][hands].eff)

else

doSendMagicEffect(getThingPos(getMasterTarget(cid)), hitmonchans[name][hands].eff)

end

 

end

end

end

end

---------------------------------------Stunning Confusion------------------------------------------

local ducks = {"Golduck", "Psyduck", "Shiny Golduck", "Shiny Psyduck"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(ducks, name) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local min = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...

 

local function damage(cid)

if isCreature(cid) then

doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), confusion, -min, -max, 136)

end

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

for i = 1, 7 do

addEvent(damage, i*500, cid)

end

addEvent(setPlayerStorageValue, 3500, cid, 32623, 0) --proteçao

end

end

end

-----------------------------------------Groundshock-----------------------------------

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Kangaskhan" or name == "Shiny Kangaskhan" then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

local min = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...

 

doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, 255)

 

local sps = getThingPosWithDebug(cid)

sps.x = sps.x+1

sps.y = sps.y+1

doSendMagicEffect(sps, 127)

end

end

end

--------------------------------------Electric Charge---------------------------------------------------

local charge = {"Pikachu", "Shiny Pikachu", "Raichu", "Shiny Raichu"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(charge, name) then

if getPlayerStorageValue(cid, 253) >= 0 then

return true

end

if math.random(1, 100) <= 15 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

setPlayerStorageValue(cid, 253, 1)

doSendMagicEffect(getThingPos(cid), 207)

doSendAnimatedText(getThingPos(cid), "FOCUS", 144)

end

end

end

-------------------------------------Melody------------------------------------

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Wigglytuff" or name == "Shiny Wigglytuff" then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -6, -10, 33)

end

end

end

------------------------------------- Dragon Fury / Fury ---------------------------------------

local DracoFury = {"Persian", "Shiny Persian", "Gyarados", "Shiny Gyarados", "Dratini", "Shiny Dratini", "Dragonair", "Shiny Dragonair", "Dragonite", "Shiny Dragonite"}

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(DracoFury, name) then

if math.random(1, 100) <= 10 then --Chance 10 = 10% edite como quiser...

if getPlayerStorageValue(cid, 32623) == 1 then

return false

end

 

setPlayerStorageValue(cid, 32623, 1)

 

if getCreatureName(cid) == "Persian" or getCreatureName(cid) == "Shiny Persian" then

doRaiseStatus(cid, true, false, false, 2, 15000)

else

doRaiseStatus(cid, true, true, false, 2, 15000)

end

 

for t = 1, 10 do

addEvent(sendMoveEffect, t*1500, cid, 12)

end

addEvent(setPlayerStorageValue, 15000, cid, 32623, 0)

end

end

end

------------------------------------- Mega Drain ---------------------------------------

arr = {

{0, 0, 0, 0, 0},

{0, 1, 1, 1, 0},

{0, 1, 2, 1, 0},

{0, 1, 1, 1, 0},

{0, 0, 0, 0, 0}

}

 

local mega = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Oddish",

"Shiny Gloom", "Shiny Vileplume", "Shiny Kabuto", "Shiny Kabutops", "Shiny Parasect", "Shiny Tangela"}

 

local min = getPokemonLevel(cid)*3 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(mega, name) then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20%

local uid = checkAreaUid(getThingPos(cid), arr, 1, 1)

for _,pid in pairs(uid) do

if (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid)) == "Can" or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) then

if getCreatureTarget(pid) == cid then

local hp = getCreatureHealth(pid)

local drain = choose(min, max)

if hp-drain >= 1 then

doCreatureAddHealth(pid, -drain)

doCreatureAddHealth(cid, drain)

doSendAnimatedText(getThingPos(pid), "-"..drain.."", 144)

doSendAnimatedText(getThingPos(cid), "+"..drain.."", 32)

end

end

end

end

end

end

end

------------------------------------- Spores Reaction ---------------------------------------

local spores = {"Oddish", "Gloom", "Vileplume", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(spores, name) then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20% +/-

doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -2, -3, 27)

end

end

end

 

return false

end

 

Tá ai man, com esse script dá akele erro... {Saindo}

 

 

 

 

 

local combats = {

[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},

[GRASSDAMAGE] = {cor = COLOR_GRASS},

[POISONEDDAMAGE] = {cor = COLOR_GRASS},

[MORTALGASDAMAGE] = {cor = COLOR_POISON},

[FIREDAMAGE] = {cor = COLOR_FIRE2}, --COMPLETAMENTE EDITED

[bURNEDDAMAGE] = {cor = COLOR_BURN},

[WATERDAMAGE] = {cor = COLOR_WATER},

[iCEDAMAGE] = {cor = COLOR_ICE},

[NORMALDAMAGE] = {cor = COLOR_NORMAL},

[GUILLOTINEDAMAGE] = {cor = COLOR_NORMAL},

[FLYDAMAGE] = {cor = COLOR_FLYING},

[GHOSTDAMAGE] = {cor = COLOR_GHOST},

[NIGHTMAREDAMAGE] = {cor = COLOR_GHOST},

[GROUNDDAMAGE] = {cor = COLOR_GROUND},

[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},

[THUNDERWAVEDAMAGE] = {cor = COLOR_ELECTRIC},

[ROCKDAMAGE] = {cor = COLOR_ROCK},

[bUGDAMAGE] = {cor = COLOR_BUG},

[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},

[sEISMICTOSSDAMAGE] = {cor = COLOR_FIGHTING},

[DRAGONDAMAGE] = {cor = COLOR_DRAGON},

[POISONDAMAGE] = {cor = COLOR_POISON},

[DARKDAMAGE] = {cor = COLOR_DARK},

[sTEELDAMAGE] = {cor = COLOR_STEEL},

}

 

local Foresight = {"Machamp", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Machamp"} --passiva Foresight!!

 

local counter = {"Machamp", "Machoke", "Hitmonchan", "Hitmonlee", "Magmar", "Electabuzz", "Scyther", "Snorlax", "Kangaskhan", "Arcanine", "Shiny Kangaskhan",

"Shiny Arcanine", "Shiny Snorlax", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Machamp", "Shiny Machoke", "Shiny Magmar", "Shiny Electabuzz"}

 

local tooBad = {"Scyther", "Scizor", "Hitmonlee", "Hitmonchan", "Hitmontop", "Tyrogue", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee"}

 

local function doHeal(cid, amount)

doCreatureAddHealth(cid, amount)

doSendMagicEffect(getThingPos(cid), 12)

doSendAnimatedText(getThingPos(cid), "+"..amount.."", 65)

end

 

local function sendPlayerDmgMsg(cid, text)

if not isCreature(cid) then return true end

doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)

end

 

local spcevo = {

["Poliwhirl"] = {"Poliwrath", "Poliwrath"},

["Gloom"] = {"Vileplume", "Vileplume"},

["Tyrogue"] = {"Hitmonchan", "Hitmontop", "Hitmonlee"}}

 

local function doEvolveWild(cid)

if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return true end

local name = getCreatureName(cid)

local evolution = "none"

if spcevo[name] then

evolution = spcevo[name][math.random(1, #spcevo[name])]

elseif poevo[name] then

evolution = poevo[name].evolution

end

local a = getPokemonStatus(name)

if not a or evolution == "none" then return true end

local pk = {}

local players = getSpectators(getThingPos(cid), 7, 7)

if players then

for pp = 1, #players do

local this = players[pp]

if isCreature(this) and isPlayer(this) and (getCreatureTarget(this) == cid or getDamageMapPercent(this, cid) > 0) then

doSendMagicEffect(getThingPos(this), 173)

local expstring = cid.."expEx"

pk[this] = getItemAttribute(getPlayerSlotItem(this, 8).uid, expstring)

doItemSetAttribute(getPlayerSlotItem(this, 8).uid, expstring, 0)

end

end

end

local level = getPokemonLevel(cid)

local pos = getThingPos(cid)

local gender = getCreatureSkull(cid)

local lifepercentage = 1 - ((getCreatureHealth(cid) * 1.3) / getCreatureMaxHealth(cid))

local lookdir = getCreatureLookDir(cid)

local status = {}

status.offense = getOffense(cid) + a.off * 8

status.defense = getDefense(cid) + a.def * 8

status.agi = getSpeed(cid) + a.agi * 8

status.spatk = getSpecialAttack(cid) + a.spatk * 8

status.vit = getVitality(cid) + a.vit * 4

doRemoveCreature(cid)

local evo = doCreateMonster(evolution, pos)

setWildPokemonLevel(evo, level, status)

doCreatureSetLookDir(evo, lookdir)

doCreatureSetSkullType(evo, gender)

doCreatureAddHealth(evo, -getCreatureMaxHealth(evo) * lifepercentage)

doSendMagicEffect(getThingPos(evo), 18)

for attacker, experience in pairs (pk) do

doWildAttackPlayer(evo, attacker)

local expstring = evo.."expEx"

local exp = experience or 0

doItemSetAttribute(getPlayerSlotItem(attacker, 8).uid, expstring, exp)

end

sendFinishEvolutionEffect(evo, true)

addEvent(sendFinishEvolutionEffect, 550, evo, true)

addEvent(sendFinishEvolutionEffect, 1050, evo)

end

 

local races = {

[4] = {cor = COLOR_FIRE2},

[6] = {cor = COLOR_WATER},

[7] = {cor = COLOR_NORMAL},

[8] = {cor = COLOR_FIRE2},

[9] = {cor = COLOR_FIGHTING},

[10] = {cor = COLOR_FLYING},

[11] = {cor = COLOR_GRASS},

[12] = {cor = COLOR_POISON},

[13] = {cor = COLOR_ELECTRIC},

[14] = {cor = COLOR_GROUND},

[15] = {cor = COLOR_PSYCHIC},

[16] = {cor = COLOR_ROCK},

[17] = {cor = COLOR_ICE},

[18] = {cor = COLOR_BUG},

[19] = {cor = COLOR_DRAGON},

[20] = {cor = COLOR_GHOST},

[21] = {cor = COLOR_STEEL},

[22] = {cor = COLOR_DARK},

[1] = {cor = 180},

[2] = {cor = 180},

[3] = {cor = 180},

[5] = {cor = 180},

}

 

 

local damages = {MORTALGASDAMAGE, GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE, NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, SEISMICTOSSDAMAGE}

local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}

local ignored = {NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, MORTALGASDAMAGE, SEISMICTOSSDAMAGE, PSYCHOSHIFTDAMAGE, POISONEDDAMAGE, BURNEDDAMAGE}

local ignoremiss = {NIGHTMAREDAMAGE, MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE}

local ignorecritical = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}

local cannotkill = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}

 

function onStatsChange(cid, attacker, type, combat, value)

 

if combat == FLYSYSTEMDAMAGE then return false end

if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV

 

local damageCombat = combat

if damageCombat == THUNDERWAVEDAMAGE then

damageCombat = ELECTRICDAMAGE

elseif damageCombat == PSYCHOSHIFTDAMAGE then

damageCombat = PSYCHICDAMAGE

end

 

if getPlayerStorageValue(cid, 33) >= 1 then -- funcionamento do self destruction

if isCreature(attacker) then

return false

end

return true

end

 

if not isCreature(attacker) or cid == attacker then

if not isInArray(fixdamages, combat) and combats[combat] then

doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)

end

return true

end

 

--------------------------------------------------

if combat == SLEEP_POWDERDAMAGE then

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

return false

end

if isPlayer(cid) then

return false

end

if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then

return false

end if isSummon(cid) and isSummon(attacker) then

if not getTileZoneInfo(getCreaturePosition(cid)) == 2 and not getTileZoneInfo(getCreaturePosition(attacker)) == 2 then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

doSleep(cid, value, true)

return false

end

end

--------------------------------------------------

if combat == HEALINGDAMAGE then

 

local healing = math.abs(value)

 

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

doHeal(cid, healing)

return false

end

if isSummon(cid) and isSummon(attacker) then

if getPlayerStorageValue(getCreatureMaster(cid), 990) >= 1 then

return false

end

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

doHeal(cid, healing)

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

doHeal(cid, healing)

return false

end

end

return false

end

--------------------------------------------------

if combat == POISON_POWDERDAMAGE then

if not isSummon(cid) and not isSummon(attacker) and not isPlayer(attacker) then

return false

end

if isNpcSummon(cid) and getCreatureTarget(cid) ~= attacker then

return false

end

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

 

local master = attacker

if isSummon(attacker) then master = getCreatureMaster(attacker) end

 

addEvent(doAdvancedPoison, 2500, attacker, master, cid, getPlayerStorageValue(attacker, 919231), value, getPlayerStorageValue(cid, 3893))

 

return false

end

--------------------------------------------------

if isPlayer(attacker) then

 

local valor = value

if valor > getCreatureHealth(cid) then

valor = getCreatureHealth(cid)

end

 

if combat == COMBAT_PHYSICALDAMAGE then

return false

end

 

if combat == PHYSICALDAMAGE then

doSendMagicEffect(getThingPos(cid), 3)

doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)

end

 

if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then

doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)

end

 

if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then

doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")

end

 

return true

end

--------------------------------------------------

if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then

return false

end

--------------------------------------------------

if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then

 

local valor = 0

if combat == COMBAT_PHYSICALDAMAGE then

valor = getOffense(attacker)

else

valor = getSpecialAttack(attacker)

end

 

valor = valor * playerDamageReduction

valor = valor * math.random(83, 117) / 100

 

if valor >= getCreatureHealth(cid) then

valor = getCreatureHealth(cid)

end

 

valor = math.floor(valor)

 

doCreatureAddHealth(cid, -valor, 3, 180)

if not isPlayer(cid) then

addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")

end

return false

end

--------------------------------------------------

if type == STATSCHANGE_HEALTHGAIN then

if cid == attacker then

return true

end

if not isSummon(cid) and isSummon(attacker) then

return false

end

if isSummon(cid) and isSummon(attacker) and getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

return true

end

--------------------------------------------------

if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then

if isPlayer(cid) then

return false

end

if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then

return false

end

end

--------------------------------------------------

if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then

if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then

return false

end

end

--------------------------------------------------

--------------------------------------------------

 

local multiplier = 1

local miss = 10 ---(getSpeed(cid) - getSpeed(attacker)) * 0.26

 

--if pokes[getCreatureName(cid)] then

poketype1 = pokes[getCreatureName(cid)].type

poketype2 = pokes[getCreatureName(cid)].type2

--end

 

if getCreatureCondition(cid, CONDITION_INVISIBLE) then

return false

end

 

if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then

if isInArray(effectiveness[damageCombat].super, poketype1) then

multiplier = multiplier * 2

end

if isInArray(effectiveness[damageCombat].super, poketype2) then

multiplier = multiplier * 2

end

if isInArray(effectiveness[damageCombat].weak, poketype1) then

multiplier = multiplier * 0.5

end

if isInArray(effectiveness[damageCombat].weak, poketype2) then

multiplier = multiplier * 0.5

end

if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then

multiplier = multiplier * 0

end

elseif combat == COMBAT_PHYSICALDAMAGE then

if isGhostPokemon(cid) and not isGhostPokemon(attacker) then

 

if not isInArray(Foresight, getCreatureName(attacker)) then --passiva Foresight!!

doSendMagicEffect(getThingPos(cid), 3)

return false

end

end

 

if isCreature(attacker) and isCreature(cid) then

if not isCreature(getMasterTarget(attacker)) then

doSendMagicEffect(getThingPos(cid), 247)

return false

end

end

if getCreatureCondition(attacker, CONDITION_INVISIBLE) and not isGhostPokemon(attacker) then

local tabela = {"Clefable", "Wigglytuff", "Alakazam", "Kadabra", "Mr. Mime", "Porygon", "Shiny Alakazam", "Shiny Porygon",

"Shiny Kadabra", "Shiny Mr. Mime", "Shiny Clefable", "Shiny Wigglytuff"}

if not isInArray(tabela, getCreatureName(attacker)) then

return false --editei

end

end

local cd = getPlayerStorageValue(attacker, 32659)

local cd2 = getPlayerStorageValue(attacker, 3891)

if cd > 0 or cd2 > 0 then

if math.random(1, 100) > 50 then --50% chance de da miss no atk fisico

doSendMagicEffect(getThingPos(cid), 211)

doSendAnimatedText(getThingPos(cid), "MISS", 215)

return false

end

end

end

--------------------------------------------------

local valor = value

 

if multiplier > 2 then

multiplier = 2.5

elseif multiplier == 0.25 then

multiplier = 0.5

end

 

--------------------------------------------------

--damageCombat ~= COMBAT_PHYSICALDAMAGE and not getCreatureCondition(cid, CONDITION_PARALYZE)

if miss > 0 and math.random(1, 100) <= miss and not isInArray(ignoremiss, combat) then

if isInArray(tooBad, getCreatureName(cid)) and getCreatureTarget(attacker) == cid then

doSendMagicEffect(getThingPos(cid), 211)

doSendAnimatedText(getThingPos(cid), "Too Bad", 215)

doTeleportThing(cid, getClosestFreeTile(cid, getThingPos(attacker)), false)

doSendMagicEffect(getThingPos(cid), 211)

doFaceCreature(cid, getThingPos(attacker)) --ver aki

end

return false

end

 

if not isSummon(attacker) and not isSummon(cid) then

return false -- ?

end

 

if isSummon(cid) and isSummon(attacker) then

if not isInParty(getCreatureMaster(cid)) or not isInParty(getCreatureMaster(attacker)) then

return false

end

if not getPlayerParty(getCreatureMaster(cid)) == getPlayerParty(getCreatureMaster(attacker)) then

return false

end

end

 

local randomRange = math.random(83, 117) / 100

local block = 1

 

if not isPlayer(cid) then

if combat == COMBAT_PHYSICALDAMAGE then

block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))

if getPokemonGender(attacker) == SEX_MALE then

block = block + 0.2

end

if getPokemonGender(cid) == SEX_FEMALE then

block = block - 0.2

end

valor = getOffense(attacker) * block

if isInArray(Foresight, getCreatureName(attacker)) then --passiva Foresight!!

valor = valor / 2

end

if isInArray(counter, getCreatureName(cid)) then

if (math.random(1, 100) <= 10) then --% chance do poke dar counter -> 10 = 10% chance

doSendAnimatedText(getThingPos(cid), "COUNTER", 215)

doTargetCombatHealth(cid, attacker, COMBAT_PHYSICALDAMAGE, valor, valor, 3)

doSendMagicEffect(getThingPos(cid), 3)

return false

end

end

else

block = 1 - (getDefense(cid) / (getSpecialAttack(attacker) + getDefense(cid)))

if block <= 0 then

doSendMagicEffect(getThingPos(cid), 247)

end

valor = valor * block * generalSpecialAttackReduction

if isSummon(cid) then

valor = valor * summonSpecialDamageReduction - getPokemonLevel(cid) / 2

end

end

end

 

valor = valor * multiplier

valor = valor * randomRange

 

if isSummon(attacker) then

valor = valor * getHappinessRate(attacker)

else

valor = valor * summonReduction

end

 

valor = math.floor(valor)

 

if combat == NIGHTMAREDAMAGE then

local div = 8

if isSummon(attacker) and not isSummon(cid) then

div = 4

end

valor = math.floor(getCreatureMaxHealth(cid)/div)

elseif combat == GUILLOTINEDAMAGE then

if isGhostPokemon(cid) then

doSendMagicEffect(getThingPos(cid), 3)

return false

end

local gDmg = 0.5

if isSummon(attacker) and not isSummon(cid) then

gDmg = 0.7

end

valor = getCreatureMaxHealth(cid) * gDmg

elseif combat == SEISMICTOSSDAMAGE then

valor = getPokemonLevel(attacker) * 10

elseif combat == BURNEDDAMAGE then

valor = value * getResistance(cid, FIREDAMAGE)

elseif combat == POISONEDDAMAGE then

valor = value * getResistance(cid, POISONDAMAGE)

end

 

if valor <= 0 then

doSendMagicEffect(getThingPos(cid), 3)

return false

end

 

if math.random(1, 100) == 4 and not isInArray(ignorecritical, combat) then

doSendAnimatedText(getThingPos(attacker), "CRITICAL", 215)

valor = valor * 2

end

 

if combat == PSYCHOSHIFTDAMAGE and isCreature(cid) then

 

if not isPlayer(cid) then

 

local pos = getThingPos(cid)

pos.x = pos.x + math.random(-4,4)

pos.y = pos.y + math.random(-4,4)

for a = 1, 6 do

if not canWalkOnPos(pos, true, true, true, true, false) or not isSightClear(getThingPos(cid), pos, false) then

pos = getThingPos(cid)

pos.x = pos.x + math.random(-4,4)

pos.y = pos.y + math.random(-4,4)

end

end

 

if not canWalkOnPos(pos, true, true, true, true, false) then

pos = getClosestFreeTile(cid, getThingPos(cid))

end

 

if not canWalkOnPos(pos, true, true, true, true, false) then

pos = getThingPos(cid)

end

 

doTeleportThing(cid, pos, false)

 

end

 

doSendMagicEffect(getThingPos(cid), math.random(12, 14))

end

 

if combat == THUNDERWAVEDAMAGE then

doCreatureAddCondition(cid, thunderwavecondition)

end

 

if valor >= getCreatureHealth(cid) then

if isInArray(cannotKill, combat) and isPlayer(cid) then

valor = getCreatureHealth(cid) - 1

else

valor = getCreatureHealth(cid)

end

end

 

--NIGHTMAREDAMAGE

--GUILLOTINEDAMAGE

--SEISMICTOSSDAMAGE

--PSYCHOSHIFTDAMAGE

--THUNDERWAVEDAMAGE

 

 

if valor >= getCreatureHealth(cid) then

if isInArray(cannotKill, combat) and isPlayer(cid) then

valor = getCreatureHealth(cid) - 1

else

valor = getCreatureHealth(cid)

end

end

 

--------------------------------------------

 

if isSummon(attacker) and not isSummon(cid) and not isPlayer(cid) then

 

local expstring = cid.."expEx"

 

if getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring) == null then

doItemSetAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring, 0)

end

 

local exp = valor / getCreatureMaxHealth(cid)

local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8).uid

 

doItemSetAttribute(ball, expstring, getItemAttribute(ball, expstring) + exp)

if getItemAttribute(ball, expstring) > 1 then

doItemSetAttribute(ball, expstring, 1)

end

end

 

if isSummon(attacker) then

if combat == COMBAT_PHYSICALDAMAGE then

doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)

else

doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)

end

 

if not isSummon(cid) and not isPlayer(cid) and math.random(1, wildEvolveChance) == math.random(1, wildEvolveChance) then

addEvent(doEvolveWild, math.random(1, 2500), cid)

end

else

if combat ~= COMBAT_PHYSICALDAMAGE then

doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)

else

doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)

end

 

if isSummon(cid) then

addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")

end

 

end

 

local percent = 8 + math.ceil(valor / getCreatureMaxHealth(cid) * 100)

if getCreatureHealth(cid) == 0 or percent <= 0 then return false end

local runCond = false

 

if math.random(100) <= percent then

runCond = true

end

 

if runCond then

 

local condPos = getThingPos(cid)

local color = 215

local text = ""

local effect = 2

 

if damageCombat == FIREDAMAGE and not isBurning(cid) then

doAdvancedBurn(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(5, 12))

color = COLOR_FIRE2

text = "BURNING"

effect = 15

elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) and randomCond == checkCond then

doAdvancedPoison(attacker, isPlayer(getCreatureMaster(attacker)) and getCreatureMaster(attacker) or 0, cid, getPokemonLevel(attacker) * 2, math.random(4, 20))

color = COLOR_GRASS

text = "POISONED"

effect = 8

end

 

doSendMagicEffect(getThingPos(cid), effect)

addEvent(doSendAnimatedText, 5, condPos, text, color)

end

------------------------------------POTIONS-------------------------------------------

if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then

if getPlayerStorageValue(cid, 173) >= 1 then

if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then

setPlayerStorageValue(cid, 174, 1)

doSendAnimatedText(getThingPos(cid), "Lost Heal", 144)

end

end

end

----------------------------------------PASSIVAS-----------------------------------------

------------------------------"Counter Helix" - "Giro Ball"------------------------------

-- [outfit normal] = {out = outfit girando, efeitos}

local OutFit = {

[366] = {out = 496, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --scyther

[912] = {out = 918, cima = 236, direita = 232, esquerda = 224, baixo = 233}, --Scizor

[1317] = {out = 849, cima = 128, direita = 129, esquerda = 130, baixo = 131}, --Shiny Scyther

[952] = {out = 1193, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Hitmontop

[909] = {out = 1194, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --pineco

[910] = {out = 1192, cima = 251, direita = 253, esquerda = 254, baixo = 252}, --Forretress

}

 

local helix = {"Scyther", "Scizor", "Shiny Scyther", "Hitmontop", "Pineco", "Forretress"}

 

if isSummon(cid) then

if OutFit[getCreatureOutfit(cid).lookType] or getCreatureOutfit(cid).lookType == 0 then

local chance = getCreatureName(cid) == "Hitmontop" and (16 + getPlayerStorageValue(cid, 465987)) or 15

if math.random(1, 100) <= chance then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

if not isInArray(helix, getCreatureName(cid)) then return false end

 

local outfitt = OutFit[getCreatureOutfit(cid).lookType] or OutFit[getPlayerStorageValue(cid, 98654)]

local look = getCreatureOutfit(cid).lookType

 

local min = getPokemonLevel(cid)*5

local max = getPokemonLevel(cid)*10

 

local function damage(cid, min, max)

if isCreature(cid) then

if look == 366 or look == 1317 then --scyther e shiny scyther

doAreaCombatHealth(cid, BUGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

elseif look == 952 then --hitmontop

doAreaCombatHealth(cid, FIGHTINGDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

else --resto

doAreaCombatHealth(cid, STEELDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, CONST_ME_NONE)

end

doAreaCombatHealth(cid, null, getThingPos(cid), scythe1, 0, 0, outfitt.cima) --cima

doAreaCombatHealth(cid, null, getThingPos(cid), scythe2, 0, 0, outfitt.baixo) --baixo

doAreaCombatHealth(cid, null, getThingPos(cid), scythe3, 0, 0, outfitt.direita) --direita

doAreaCombatHealth(cid, null, getThingPos(cid), scythe4, 0, 0, outfitt.esquerda) --esquerda

end

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

doSetCreatureOutfit(cid, {lookType = outfitt.out}, -1)

 

 

local function doChangeO(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0) --proteçao

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)

else

doRemoveCondition(cid, CONDITION_OUTFIT)

end

end

 

local delay = 200 -- não mexe

for i = 1, 2 do

addEvent(damage, delay*i, cid, min, max)

end

addEvent(doChangeO, 2 * 300 + 10, cid)

end

end

end

-------------------------------------------Lava Counter / Electricity-------------------------------------

local Fire_Thunder = {"Magmar", "Shiny Magmar", "Electabuzz", "Shiny Electabuzz", "Magby", "Elekid"}

 

--["Nome"] = {effeito, damage}

local eff = {

["Magmar"] = {15, FIREDAMAGE},

["Shiny Magmar"] = {15, FIREDAMAGE},

["Magby"] = {15, FIREDAMAGE},

["Electabuzz"] = {207, ELECTRICDAMAGE},

["Shiny Electabuzz"] = {207, ELECTRICDAMAGE},

["Elekid"] = {207, ELECTRICDAMAGE},

}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

if isInArray(Fire_Thunder, getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local min = getPokemonLevel(cid)*5

local max = getPokemonLevel(cid)*10

 

local function sendFireEff(cid, dir, eff, damage)

if not isCreature(cid) then return true end

doAreaCombatHealth(cid, damage, getPosByDir(getThingPosWithDebug(cid), dir), 0, -min, -max, eff)

end

 

local function doSpinFire(cid)

if not isCreature(cid) then return true end

local t = {

[1] = SOUTHWEST,

[2] = SOUTH,

[3] = SOUTHEAST,

[4] = EAST,

[5] = NORTHEAST,

[6] = NORTH,

[7] = NORTHWEST,

[8] = WEST,

[9] = SOUTHWEST,

}

for a = 1, 17 do

if not t[a] then

addEvent(sendFireEff, a * 140, cid, t[a-8], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])

else

addEvent(sendFireEff, a * 140, cid, t[a], eff[getCreatureName(cid)][1], eff[getCreatureName(cid)][2])

end

end

addEvent(setPlayerStorageValue, 17*140, cid, 32623, 0) --proteçao

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

doSpinFire(cid)

end

end

end

---------------------------------------------Demon Kicker----------------------------------

--[outfit] = outfit chutando,

local hitmonlees = {

[371] = 652, --hitmonlee

[877] = 878, --shiny hitmonlee PxG

[11891] = 652, --hitmonlee durmindo

}

 

--DETALHE: shiny hitmonlee n tem a sprite dele chutando.. pelo menos eu n achei..

--entao deixei a sprite do hitmonlee normal atacando...

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Shiny Hitmonlee" or name == "Hitmonlee" then

if isCreature(getMasterTarget(cid)) then

if math.random(1, 100) <= (21 + getPlayerStorageValue(cid, 465987)) then

-- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then

return false

end

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local function doChangeHitmon(cid)

if not isCreature(cid) then return true end

setPlayerStorageValue(cid, 32623, 0) --proteçao

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = 0, lookTypeEx = getMonsterInfo(getCreatureName(cid)).lookCorpse}, -1)

else

doRemoveCondition(cid, CONDITION_OUTFIT)

end

end

 

local min = getOffense(cid)*1.1 --getPokemonLevel(cid)*15

local max = getOffense(cid)*1.2 --getPokemonLevel(cid)*20

 

 

setPlayerStorageValue(cid, 32623, 1) --proteçao --arrumar isso!!!

if isSleeping(cid) and getMonsterInfo(getCreatureName(cid)).lookCorpse ~= 0 then

doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookTypeEx]}, -1)

else

doSetCreatureOutfit(cid, {lookType = hitmonlees[getCreatureOutfit(cid).lookType]}, -1)

end

doTargetCombatHealth(cid, getMasterTarget(cid), FIGHTINGDAMAGE, -min, -max, 255)

 

addEvent(doChangeHitmon, 700, cid)

end

end

end

end

-------------------------------------------Demon Puncher-------------------------------------

local hitmonchans = {

["Hitmonchan"] = {

[0] = {out = 559, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal

[1] = {out = 1075, eff = 35, type = FIREDAMAGE}, --outfit fogo

[2] = {out = 1077, eff = 48, type = ELECTRICDAMAGE}, --outfit raio

[3] = {out = 1078, eff = 43, type = ICEDAMAGE}, --outfit gelo

[4] = {out = 1076, eff = 140, type = GHOSTDAMAGE} --outfit ghost

},

 

["Shiny Hitmonchan"] = {

--aconcelho trocar a outfit do shiny hitmonchan pela do elite hitmonchan do PO...

[0] = {out = 837, eff = 112, type = FIGHTINGDAMAGE}, --outfit normal

[1] = {out = 1080, eff = 35, type = FIREDAMAGE}, --outfit fogo

[2] = {out = 1081, eff = 48, type = ELECTRICDAMAGE}, --outfit raio

[3] = {out = 1082, eff = 43, type = ICEDAMAGE}, --outfit gelo

[4] = {out = 1079, eff = 140, type = GHOSTDAMAGE} --outfit ghost

}

}

local monchanOUT = {837, 1080, 1081, 1082, 1079}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Shiny Hitmonchan" or name == "Hitmonchan" then

if isCreature(getMasterTarget(cid)) then

if math.random(1, 100) <= (21 + getPlayerStorageValue(cid, 465987)) then

-- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getDistanceBetween(getThingPos(cid), getThingPos(getMasterTarget(cid))) > 1 then

return false

end

if getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke") == "Shiny Hitmonchan" and not isInArray(monchanOUT, getCreatureOutfit(cid).lookType) then

return false --proteçao pro script n funcionar com o shiny monchan com outfit diferente da do elite...

end --script soh funciona com outfit do elite hirmonchan do PO...

 

 

local min = getOffense(cid)*1.1 --getPokemonLevel(cid)*15

local max = getOffense(cid)*1.2 --getPokemonLevel(cid)*20

 

local hands = getItemAttribute(getPlayerSlotItem(e, 8).uid, "hands")

 

 

doSendDistanceShoot(getThingPos(cid), getThingPos(getMasterTarget(cid)), 39)

doTargetCombatHealth(cid, getMasterTarget(cid), hitmonchans[name][hands].type, -min, -max, 255)

 

 

local target = getThingPos(getMasterTarget(cid))

target.x = target.x + 1

 

if hands == 4 then

doSendMagicEffect(target, hitmonchans[name][hands].eff)

else

doSendMagicEffect(getThingPos(getMasterTarget(cid)), hitmonchans[name][hands].eff)

end

 

end

end

end

end

---------------------------------------Stunning Confusion------------------------------------------

local ducks = {"Golduck", "Psyduck", "Shiny Golduck", "Shiny Psyduck"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(ducks, name) then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

if getPlayerStorageValue(cid, 32623) == 1 then --proteçao pra n usar a spell 2x seguidas...

return false

end

 

local min = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...

 

local function damage(cid)

if isCreature(cid) then

doAreaCombatHealth(cid, PSYCHICDAMAGE, getThingPosWithDebug(cid), confusion, -min, -max, 136)

end

end

 

setPlayerStorageValue(cid, 32623, 1) --proteçao

for i = 1, 7 do

addEvent(damage, i*500, cid)

end

addEvent(setPlayerStorageValue, 3500, cid, 32623, 0) --proteçao

end

end

end

-----------------------------------------Groundshock-----------------------------------

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Kangaskhan" or name == "Shiny Kangaskhan" then

if math.random(1, 100) <= 20 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

 

local min = getPokemonLevel(cid)*10 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*15 --nao sei como funciona o sistema de dano...

 

doAreaCombatHealth(cid, NORMALDAMAGE, getThingPosWithDebug(cid), scyther5, -min, -max, 255)

 

local sps = getThingPosWithDebug(cid)

sps.x = sps.x+1

sps.y = sps.y+1

doSendMagicEffect(sps, 127)

end

end

end

--------------------------------------Electric Charge---------------------------------------------------

local charge = {"Pikachu", "Shiny Pikachu", "Raichu", "Shiny Raichu"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(charge, name) then

if getPlayerStorageValue(cid, 253) >= 0 then

return true

end

if math.random(1, 100) <= 15 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

setPlayerStorageValue(cid, 253, 1)

doSendMagicEffect(getThingPos(cid), 207)

doSendAnimatedText(getThingPos(cid), "FOCUS", 144)

end

end

end

-------------------------------------Melody------------------------------------

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if name == "Wigglytuff" or name == "Shiny Wigglytuff" then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 10 = 10% +/-

doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -6, -10, 33)

end

end

end

------------------------------------- Dragon Fury / Fury ---------------------------------------

local DracoFury = {"Persian", "Shiny Persian", "Gyarados", "Shiny Gyarados", "Dratini", "Shiny Dratini", "Dragonair", "Shiny Dragonair", "Dragonite", "Shiny Dragonite"}

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(DracoFury, name) then

if math.random(1, 100) <= 10 then --Chance 10 = 10% edite como quiser...

if getPlayerStorageValue(cid, 32623) == 1 then

return false

end

 

setPlayerStorageValue(cid, 32623, 1)

 

if getCreatureName(cid) == "Persian" or getCreatureName(cid) == "Shiny Persian" then

doRaiseStatus(cid, true, false, false, 2, 15000)

else

doRaiseStatus(cid, true, true, false, 2, 15000)

end

 

for t = 1, 10 do

addEvent(sendMoveEffect, t*1500, cid, 12)

end

addEvent(setPlayerStorageValue, 15000, cid, 32623, 0)

end

end

end

------------------------------------- Mega Drain ---------------------------------------

arr = {

{0, 0, 0, 0, 0},

{0, 1, 1, 1, 0},

{0, 1, 2, 1, 0},

{0, 1, 1, 1, 0},

{0, 0, 0, 0, 0}

}

 

local mega = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Oddish",

"Shiny Gloom", "Shiny Vileplume", "Shiny Kabuto", "Shiny Kabutops", "Shiny Parasect", "Shiny Tangela"}

 

local min = getPokemonLevel(cid)*3 --nao sei como funciona o sistema de dano...

local max = getPokemonLevel(cid)*5 --nao sei como funciona o sistema de dano...

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(mega, name) then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20%

local uid = checkAreaUid(getThingPos(cid), arr, 1, 1)

for _,pid in pairs(uid) do

if (isMonster(pid) or (isSummon(pid) and canAttackOther(cid, pid)) == "Can" or (isPlayer(pid) and #getCreatureSummons(pid) <= 0)) then

if getCreatureTarget(pid) == cid then

local hp = getCreatureHealth(pid)

local drain = choose(min, max)

if hp-drain >= 1 then

doCreatureAddHealth(pid, -drain)

doCreatureAddHealth(cid, drain)

doSendAnimatedText(getThingPos(pid), "-"..drain.."", 144)

doSendAnimatedText(getThingPos(cid), "+"..drain.."", 32)

end

end

end

end

end

end

end

------------------------------------- Spores Reaction ---------------------------------------

local spores = {"Oddish", "Gloom", "Vileplume", "Shiny Oddish", "Shiny Gloom", "Shiny Vileplume"}

 

if isSummon(cid) then

local e = getCreatureMaster(cid)

local name = getItemAttribute(getPlayerSlotItem(e, 8).uid, "poke")

if isInArray(spores, name) then

if math.random(1, 100) <= 10 then -- Porcentagem de chance pro poke usar a passiva... 20 = 20% +/-

doAreaCombatHealth(cid, SLEEP_POWDERDAMAGE, getThingPosWithDebug(cid), powders, -2, -3, 27)

end

end

end

 

return false

end

 

 

 

coloca ai e me avisa se da certo!!

zerefshirouZ
29 de maio de 2012 às 23:14

AFF VAI TOMAR NO CU CLIQUEI ERRADO

 

Tava com um post para cada pergunta... jaja edito essa porra u.u

 

Edit:

@jan well

Que eu saiba é na tabela que fica no surf.lua (movements)

 

@Cleberadm

Tambem gostaria de saber mas, não ofereço coisa inutil

 

Você colocou algum return? como você colocou isso da vocation, poste o login.lua em spoiler ou só a parte do vocation se quiser

 

@matheuusmv

De acordo com minhas fontes, fechou

 

@StyloMaldoso

Está falando das taunts?

 

Porque eles recrutariam um noob? Mas passa link ai não ouvi falar disso

 

@Pokemonultimatetwo

Não e não

 

@Henriquepxc

coloca na parte la no evolvepokemon la

 

doItemSetAttribute(pokeball.uid, "level", pokes[theevo].level)

 

Que eu saiba é assim boa sorte

 

@ZeSy

Aqui e com outras pessoas funciona corretamente, veja se não tem algo errado no item que esta tentando ou algo assim

Editado Maio 29 por ZerefShirou

Al3ss4ndrA
29 de maio de 2012 às 23:26

Como arruma esse bug? ;((

tem "varios" como este do move1 ;(

 

 

[28/05/2012 22:49:10] [Error - TalkAction Interface]

[28/05/2012 22:49:10] data/talkactions/scripts/move1.lua:onSay

[28/05/2012 22:49:10] Description:

[28/05/2012 22:49:10] (luaGetThingFromPos) Tile not found

 

REP+++

Pode ser bug no mapa tenta usa o mastermap do brun123

no meu caso usava o mapa kpdo e sempre aparecia esse bug

Session StartS
29 de maio de 2012 às 23:39

Zeref.. ta no final

 

 

 

local config = {

loginMessage = getConfigValue('loginMessage'),

useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))

}

 

local flys = {

["Moltres"] = {229, 2300}, -- moltres

["Articuno"] = {230, 2100}, -- artic

["Zapdos"] = {224, 2600}, -- zapdos

["Mew"] = {232, 2200}, -- 1000

["Mewtwo"] = {233, 2200},-- two

["Dragonite"] = {221, 1300},-- nite

["Pidgeot"] = {222, 900}, -- geot

["Fearow"] = {226, 800}, -- fearow

["Aerodactyl"] = {227, 1100}, -- aero

["Charizard"] = {216, 1000}, -- chari

["Porygon"] = {316, 600}, -- porygon

["Shiny Moltres"] = {229, 2300}, -- Shiny moltres

["Shiny Articuno"] = {1018, 2100}, -- Shiny artic

["Shiny Zapdos"] = {1019, 2600}, -- Shiny zapdos

["Shiny Mew"] = {1022, 2200}, -- Shiny 1000

["Shiny Mewtwo"] = {1021, 2200},-- Shiny two

["Shiny Dragonite"] = {1020, 1300},-- Shiny nite

["Shiny Pidgeot"] = {996, 900}, -- Shiny geot

["Shiny Fearow"] = {997, 800}, -- Shiny fearow

["Shiny Aerodactyl"] = {1017, 1100}, -- Shiny aero

["Shiny Charizard"] = {995, 1000}, -- Shiny chari

["Shiny Porygon"] = {1016, 600}, -- Shiny porygon

["Porygon2"] = {648, 890}, -- 2

["Skarmory"] = {649, 1000}, -- skarmory

["Crobat"] = {652, 1190}, -- crobat

}

 

local rides = {

["Tauros"] = {128, 580}, -- tauros

["Ninetales"] = {129, 800}, -- kyuubi

["Rapidash"] = {130, 800}, -- rapid

["Ponyta"] = {131, 410}, -- ponyta

["Rhyhorn"] = {132, 400}, -- rhyhorn

["Arcanine"] = {12, 900}, -- arcan

["Onix"] = {126, 450}, -- onix

["Venusaur"] = {134, 390}, -- venu

["Dodrio"] = {133, 750}, -- dodrio

["Doduo"] = {135, 420}, -- doduo

["Shiny Tauros"] = {1024, 580}, -- tauros

["Shiny Ninetales"] = {999, 800}, -- kyuubi

["Shiny Rapidash"] = {1005, 800}, -- rapid

["Shiny Ponyta"] = {1004, 410}, -- ponyta

["Shiny Rhyhorn"] = {1023, 400}, -- rhyhorn

["Shiny Arcanine"] = {1003, 900}, -- arcan

["Shiny Onix"] = {126, 450}, -- onix

["Shiny Venusaur"] = {1040, 390}, -- venu

["Shiny Dodrio"] = {1007, 750}, -- dodrio

["Shiny Doduo"] = {1006, 420}, -- doduo

["Crystal Onix"] = {293, 480}, -- cristal onix

["Steelix"] = {646, 750}, -- steelix

["Meganium"] = {685, 720}, -- meganium

["Bayleef"] = {686, 555}, -- bayleef

["Stantler"] = {687, 595}, -- stantler

["Houndoom"] = {647, 820}, -- houndoom

["Piloswine"] = {689, 450}, -- piloswine

["Mareep"] = {688, 400}, -- marip

}

 

local surf = {

["Poliwag"] = {lookType=278, speed = 320},

["Poliwhirl"] = {lookType=137, speed = 480},

["Seaking"] = {lookType=269, speed = 520},

["Dewgong"] = {lookType=183, speed = 700},

["Blastoise"] = {lookType=184, speed = 850},

["Tentacruel"] = {lookType=185, speed = 750},

["Lapras"] = {lookType=186, speed = 960},

["Gyarados"] = {lookType=187, speed = 1050},

["Omastar"] = {lookType=188, speed = 680},

["Kabutops"] = {lookType=189, speed = 840},

["Poliwrath"] = {lookType=190, speed = 680},

["Vaporeon"] = {lookType=191, speed = 800},

["Staryu"] = {lookType=266, speed = 385},

["Starmie"] = {lookType=267, speed = 685},

["Goldeen"] = {lookType=268, speed = 355},

["Seadra"] = {lookType=270, speed = 655},

["Golduck"] = {lookType=271, speed = 760},

["Squirtle"] = {lookType=273, speed = 365},

["Wartortle"] = {lookType=275, speed = 605},

["Tentacool"] = {lookType=277, speed = 340},

["Snorlax"] = {lookType=300, speed = 500},

 

["Shiny Poliwag"] = {lookType=1010, speed = 320},

["Shiny Poliwhirl"] = {lookType=1011, speed = 480},

["Shiny Seaking"] = {lookType=1027, speed = 520},

["Shiny Dewgong"] = {lookType=1015, speed = 700},

["Shiny Blastoise"] = {lookType=1002, speed = 850},

["Shiny Tentacruel"] = {lookType=1014, speed = 750},

["Shiny Lapras"] = {lookType=1031, speed = 960},

["Shiny Gyarados"] = {lookType=1030, speed = 1050},

["Shiny Omastar"] = {lookType=1033, speed = 680},

["Shiny Kabutops"] = {lookType=1034, speed = 840},

["Shiny Poliwrath"] = {lookType=1012, speed = 680},

["Shiny Vaporeon"] = {lookType=1032, speed = 800},

["Shiny Staryu"] = {lookType=1028, speed = 385},

["Shiny Starmie"] = {lookType=1029, speed = 685},

["Shiny Goldeen"] = {lookType=1026, speed = 355},

["Shiny Seadra"] = {lookType=1025, speed = 655},

["Shiny Golduck"] = {lookType=1009, speed = 760},

["Shiny Squirtle"] = {lookType=1000, speed = 365},

["Shiny Wartortle"] = {lookType=1001, speed = 605},

["Shiny Tentacool"] = {lookType=1013, speed = 340},

["Shiny Snorlax"] = {lookType=1035, speed = 500},

 

["Mantine"] = {lookType=636, speed = 820},

["Totodile"] = {lookType=637, speed = 360},

["Croconow"] = {lookType=638, speed = 590},

["Feraligatr"] = {lookType=645, speed = 900},

["Marill"] = {lookType=639, speed = 340},

["Azumarill"] = {lookType=642, speed = 680},

["Quagsire"] = {lookType=643, speed = 740},

["Kingdra"] = {lookType=644, speed = 1020},

["Octillery"] = {lookType=641, speed = 600},

["Wooper"] = {lookType=640, speed = 315},

}

 

function onLogin(cid)

 

doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 100)

doCreatureSetDropLoot(cid, false)

 

local accountManager = getPlayerAccountManager(cid)

 

if(accountManager == MANAGER_NONE) then

local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage

if(lastLogin > 0) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)

str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."

else

str = str

end

 

doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)

 

elseif(accountManager == MANAGER_NAMELOCK) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")

elseif(accountManager == MANAGER_ACCOUNT) then

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")

else

doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")

end

 

if getCreatureName(cid) == "Account Manager" then

local outfit = {}

if accountManagerRandomPokemonOutfit then

outfit = {lookType = getPokemonXMLOutfit(oldpokedex[math.random(151)][1])}

else

outfit = accountManagerOutfit

end

 

doSetCreatureOutfit(cid, outfit, -1)

return true

end

 

if(not isPlayerGhost(cid)) then

doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)

end

 

local outfit = {}

 

if getPlayerVocation(cid) == 0 then

doPlayerSetMaxCapacity(cid, 0)

doPlayerSetVocation(cid, 1,4)

setCreatureMaxMana(cid, 6)

doPlayerAddSoul(cid, -getPlayerSoul(cid))

setPlayerStorageValue(cid, 19898, 0)

if getCreatureOutfit(cid).lookType == 128 then

outfit = {lookType = 510, lookHead = math.random(0, 132), lookBody = math.random(0, 132), lookLegs = math.random(0, 132), lookFeet = math.random(0, 132)}

elseif getCreatureOutfit(cid).lookType == 136 then

outfit = {lookType = 511, lookHead = math.random(0, 132), lookBody = math.random(0, 132), lookLegs = math.random(0, 132), lookFeet = math.random(0, 132)}

end

doCreatureChangeOutfit(cid, outfit)

end

 

registerCreatureEvent(cid, "WatchTv")

registerCreatureEvent(cid, "StopWatchingTv")

registerCreatureEvent(cid, "WalkTv")

registerCreatureEvent(cid, "RecordTv")

--registerCreatureEvent(cid, "Death")

registerCreatureEvent(cid, "PlayerLogout")

registerCreatureEvent(cid, "WildAttack")

registerCreatureEvent(cid, "Idle")

registerCreatureEvent(cid, "PokemonIdle")

registerCreatureEvent(cid, "EffectOnAdvance")

registerCreatureEvent(cid, "GeneralConfiguration")

registerCreatureEvent(cid, "ReportBug")

registerCreatureEvent(cid, "LookSystem")

registerCreatureEvent(cid, "T1")

registerCreatureEvent(cid, "T2")

registerCreatureEvent(cid, "task_count")

 

if getPlayerStorageValue(cid, 99284) == 1 then

setPlayerStorageValue(cid, 99284, -1)

end

 

if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then

setPlayerStorageValue(cid, 6598754, -1)

setPlayerStorageValue(cid, 6598755, -1)

end

 

doChangeSpeed(cid, -(getCreatureSpeed(cid)))

 

if getPlayerStorageValue(cid, 17000) >= 1 then -- fly

 

local item = getPlayerSlotItem(cid, 8)

local poke = getItemAttribute(item.uid, "poke")

doChangeSpeed(cid, getPlayerStorageValue(cid, 54844))

doRemoveCondition(cid, CONDITION_OUTFIT)

doSetCreatureOutfit(cid, {lookType = flys[poke][1] + 351}, -1)

 

local apos = getFlyingMarkedPos(cid)

apos.stackpos = 0

 

if getTileThingByPos(apos).itemid <= 2 then

doCombatAreaHealth(cid, FIREDAMAGE, getFlyingMarkedPos(cid), 0, 0, 0, CONST_ME_NONE)

doCreateItem(460, 1, getFlyingMarkedPos(cid))

end

 

doTeleportThing(cid, apos, false)

 

local posicao = getTownTemplePosition(getPlayerTown(cid))

markFlyingPos(cid, posicao)

 

elseif getPlayerStorageValue(cid, 63215) >= 1 then -- surf

 

local item = getPlayerSlotItem(cid, 8)

local poke = getItemAttribute(item.uid, "poke")

doSetCreatureOutfit(cid, {lookType = surf[poke].lookType + 351}, -1)

doChangeSpeed(cid, getPlayerStorageValue(cid, 54844))

 

elseif getPlayerStorageValue(cid, 17001) >= 1 then -- ride

 

local item = getPlayerSlotItem(cid, 8)

local poke = getItemAttribute(item.uid, "poke")

 

 

if rides[poke] then

doChangeSpeed(cid, getPlayerStorageValue(cid, 54844))

doRemoveCondition(cid, CONDITION_OUTFIT)

doSetCreatureOutfit(cid, {lookType = rides[poke][1] + 351}, -1)

else

setPlayerStorageValue(cid, 17001, -1)

doChangeSpeed(cid, PlayerSpeed)

end

 

local posicao2 = getTownTemplePosition(getPlayerTown(cid))

markFlyingPos(cid, posicao2)

 

elseif getPlayerStorageValue(cid, 13008) >= 1 then -- dive

if not isInArray({5405, 5406, 5407, 5408, 5409, 5410}, getTileInfo(getThingPos(cid)).itemid) then

setPlayerStorageValue(cid, 13008, 0)

doChangeSpeed(cid, PlayerSpeed)

doRemoveCondition(cid, CONDITION_OUTFIT)

return true

end

 

if getPlayerSex(cid) == 1 then

doSetCreatureOutfit(cid, {lookType = 1034, lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet}, -1)

else

doSetCreatureOutfit(cid, {lookType = 1035, lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet}, -1)

end

doChangeSpeed(cid, 800)

 

elseif getPlayerStorageValue(cid, 5700) > 0 then --bike

doChangeSpeed(cid, getPlayerStorageValue(cid, 5700))

if getPlayerSex(cid) == 1 then

doSetCreatureOutfit(cid, {lookType = 1394}, -1)

else

doSetCreatureOutfit(cid, {lookType = 1393}, -1)

end

elseif getPlayerGroupId(cid) >= 4 and getPlayerGroupId(cid) <= 7 then

doChangeSpeed(cid, 140*getPlayerGroupId(cid))

else

 

doChangeSpeed(cid, PlayerSpeed)

end

 

if getPlayerStorageValue(cid,5000) == True then

setPlayerVocation(cid,5)

elseif getPlayerStorageValue(cid,5001) == True then

setPlayerVocation(cid,6)

end

 

 

return true

end

 

 

zerefshirouZ
29 de maio de 2012 às 23:44

@Cleberadm

 

== TRUE? se colocou algo como

setPlayerStorageValue(cid, 5000, TRUE)

??

se colocou algo como 1 ou maior coloca

 

if getPlayerStorageValue(cid, 5000) > 0 then
doPlayerSetVocation(cid, 5)
elseif getPlayerStorageValue(cid, 5001) > 0 then
doPlayerSetVocation(cid, 6)
end

 

e para melhor organização coloque acima disso:

 

if(not isPlayerGhost(cid)) then

Editado Maio 29 por ZerefShirou